我正在使用A * Search创建一个8解谜游戏。

我相信错误是在下面的我的Search.class中。但是我还附上了其他两个类,以防万一。

搜索类别

public class Search {

/**
 * Active instance of <code>Board</code>
 */
private Board board;

/**
 * Set of fringes
 */
private ArrayList<Integer> fringes = new ArrayList<>();

/**
 * Current nodes
 */
private int node;

/**
 * Map linking tiles(by number) to the goal state
 */
private static Map<Integer, int[]> goalStates = new HashMap<>();

/**
 * g value
 */
private int g = 0;

/**
 * Is the search complete
 */
private boolean searchComplete = false;

/**
 * The last move
 */
private int lastMove = 0;

/**
 * Fills goalStates Map
 */
static {
    goalStates.put(1, new int[]{0, 0});
    goalStates.put(2, new int[]{1, 0});
    goalStates.put(3, new int[]{2, 0});
    goalStates.put(4, new int[]{0, 1});
    goalStates.put(5, new int[]{1, 1});
    goalStates.put(6, new int[]{2, 1});
    goalStates.put(7, new int[]{0, 2});
    goalStates.put(8, new int[]{1, 2});
};

/**
 * Construct the <code>Search</code> instance
 *
 * @param board
 *      The board
 */
public Search(Board board){
    this.board = board;

    searchAlgo();
}

/**
 * Main search algorithm
 */
private void searchAlgo() {

    ArrayList<Integer> nodeFValues = new ArrayList();
    ArrayList<Tile> nodeTiles = new ArrayList<>();

    /* Stores all the f values for the nodes in the fringe */
    for(Tile tile: board.checkNeighbouringTiles(board.findTile(0))){

        if(lastMove != tile.getNumber()) {
            nodeFValues.add(node(tile));
            nodeTiles.add(tile);
        }

    }

    /* Gets the minimum fringe */
    int minFValueIndex = nodeFValues.indexOf(Collections.min(nodeFValues));

    /* If there are no tiles out of place then you are at goal state */
    if (tilesOutOfPlaceHeuristic(board) == 0){
        System.out.println("Complete");
        board.print();
        searchComplete = true;

        return;
    }

    /* Goes to the node with the lowest f value. */
    board.moveTile(board.findTile(0),
            nodeTiles.get(minFValueIndex).getXPosition(),
            nodeTiles.get(minFValueIndex).getYPosition());

    lastMove = nodeTiles.get(minFValueIndex).getNumber();

    g += 1;

    /* If search is incomplete, it recursively calls itself */
    if(!searchComplete)
        searchAlgo();


}

/**
 * Represents each node
 *
 * @param tile
 *      The tile to be moved in the node
 * @return
 *      f value
 */
private int node(Tile tile){

    /** Initialises new board object */
    Board nodeBoard = new Board(board.getNumbers());

    nodeBoard.moveTile(nodeBoard.findTile(0), tile.getXPosition(), tile.getYPosition());

    int h1 = tilesOutOfPlaceHeuristic(nodeBoard);
    int h2 = manhattanHeuristic(nodeBoard);

    int f = g + h2;

    return f;
}

/**
 * Calculates horizontal and vertical distances of tiles from their proper places.
 * Admissible Heuristic.
 *
 * @return
 *      Sum of horizontal and vertical distances of tiles from their proper places.
 */
private int manhattanHeuristic(Board board) {

    int sum = 0;
    ArrayList<Tile> tiles = board.getTiles();
    int[] goalState;
    int goalX;
    int goalY;
    int differenceX;
    int differenceY;

    for(Tile tile: tiles){

        if(tile.getNumber() != 0) {
            goalState = goalStates.get(tile.getNumber());
            goalX = goalState[0];
            goalY = goalState[1];

            differenceX = goalX - tile.getXPosition();
            differenceY = goalY - tile.getYPosition();

            sum += Math.abs(differenceX) + Math.abs(differenceY);
        }

    }

    return sum;
}

/**
 * Calculates number of tiles out of place. Admissible Heuristic.
 *
 * @return
 *      Number of tiles out of place
 */
private int tilesOutOfPlaceHeuristic(Board board) {

    int tilesInWrongPlace = 0;
    ArrayList<Tile> tiles = board.getTiles();

    for(Tile tile: tiles){

        if(tile.getNumber() != 0) {
            if ((tile.getXPosition() != goalStates.get(tile.getNumber())[0])
                    || (tile.getYPosition() != goalStates.get(tile.getNumber())[1])){
                tilesInWrongPlace += 1;
            }
        }

    }

    return tilesInWrongPlace;
}


}


董事会级别:

 public class Board {

/**
 * Numbers in the board
 */
private int[][] numbers = {};

private int rows = 3;
private int columns = 3;

/**
 * The board
 */
private ArrayList<Tile> board = new ArrayList();

/**
 * Constructs a <code>Board</code> instance and fills
 * it with <code>Tile</code> instances
 */
public Board(int[][] numbers) {

    this.numbers = numbers;
    int j = 0;

    for(int[] row: numbers){

        for (int i = 0; i < row.length; i++) {
            board.add(new Tile(row[i], i, j));
        }

        j += 1;
    }

}

/**
 * @return
 *      Numbers for board
 */
public int[][] getNumbers(){

    return numbers;
}

/**
 * @return
 *      Tiles in board
 */
public ArrayList<Tile> getTiles(){

    return board;
}

/**
 * Moves the specified <code>Tile</code> to the specified position.
 * Swaps positions with <code>Tile</code> at that position.
 *
 * @param tile
 *      <code>Tile</code> to be moved
 * @param x
 *      The horizontal position you want <code>Tile</code> to move to.
 * @param y
 *      The vertical position you want <code>Tile</code> to move to.
 */
public void moveTile(Tile tile, int x, int y) {

    int _x = tile.getXPosition();
    int _y = tile.getYPosition();

    Tile tileToBeMoved = tile;
    Tile tileAtPosition;

    if(findTile(x, y) != null) {
        tileAtPosition = findTile(x, y);
    } else {
        System.out.println("No tile exists at that position");
        return;
    }

    /* Move tileToBeMoved to chosen position */
    tileToBeMoved.setPosition(x, y);

    /* swap*/
    tileAtPosition.setPosition(_x, _y);


}

/**
 * Checks if neighbouring <code>Tile</code>s exist, if so, it returns the <code>Tile</code>
 *
 * @param tile
 *      Current <code>Tile</code>
 * @return
 *      Set of <code>Tile</code>s
 */
public ArrayList<Tile> checkNeighbouringTiles(Tile tile){

    ArrayList<Tile> neighbouringTiles = new ArrayList<>();

    int x = tile.getXPosition();
    int y = tile.getYPosition();

    /* Neighbour to the right of tile */
    int rightNeighbourX = x + 1;
    int rightNeighbourY = y;

    /* Neighbour to the left of tile */
    int leftNeighbourX = x - 1;
    int leftNeighbourY = y;

    /* Neighbour to the top of tile */
    int topNeighbourX = x;
    int topNeighbourY = y - 1;

    /* Neighbour to the bottom of tile */
    int bottomNeighbourX = x;
    int bottomNeighbourY = y + 1;


    for(Tile t: board) {
        if ((t.getXPosition() == rightNeighbourX) && (t.getYPosition() == rightNeighbourY)) {
            neighbouringTiles.add(t);

        } else if((t.getXPosition() == leftNeighbourX) && (t.getYPosition() == leftNeighbourY)){
            neighbouringTiles.add(t);

        } else if((t.getXPosition() == topNeighbourX) && (t.getYPosition() == topNeighbourY)){
            neighbouringTiles.add(t);

        } else if((t.getXPosition() == bottomNeighbourX) && (t.getYPosition() == bottomNeighbourY)){
            neighbouringTiles.add(t);
        }
    }

    return neighbouringTiles;
}

/**
 * Finds a <code>Tile</code> with matching position
 *
 * @param x
 *      The horizontal position
 * @param y
 *      The vertical position
 * @return
 *      matching <code>Tile</code>
 */
public Tile findTile(int x, int y){

    for(Tile t: board) {
        if(t.getXPosition() == x && t.getYPosition() == y)
            return t;
    }

    return null;
}

/**
 * Finds a <code>Tile</code> with matching number
 *
 * @param number
 *      The number on the <code>Tile</code>
 * @return
 *      matching <code>Tile</code>
 */
public Tile findTile(int number){

    for(Tile t: board) {
        if(t.getNumber() == number)
            return t;
    }

    return null;
}


/**
 *Prints the board
 */
public void print() {

    System.out.println("*=====*");

    for(int j = 0; j < rows; j++){
        System.out.print("||");

        for(int i = 0; i < columns; i++){
            if(findTile(i, j) != null){
                System.out.print(findTile(i, j).getNumber());
            }
        }
        System.out.println("||");
    }

    System.out.println("*=====*");

}

}


瓷砖类别:

public class Tile {

/**
 * Number on Tile
 */
private int number;

/**
 * Horizontal position of tile
 */
private int x;

/**
 * Vertical position of tile
 */
private int y;

/**
 * Constructs a <code>Tile</code> instance with a number and position.
 *
 * @param number
 *      The number for the <code>Tile</code>.
 * @param x
 *      The Horizontal position for the <code>Tile</code>.
 */
public Tile(int number, int x, int y){
    this.number = number;
    this.x = x;
    this.y = y;
}

/**
 * @param x
 *      Horizontal position for the <code>Tile</code>
 * @param y
 *      Vertical position for the <code>Tile</code>
 */
public void setPosition(int x, int y){

    this.x = x;
    this.y = y;
}

/**
 * @return
 *      Current horizontal position of <code>Tile</code>
 */
public int getXPosition(){

    return x;
}

/**
 * @return
 *      Current vertical position of <code>Tile</code>
 */
public int getYPosition(){

    return y;
}

/**
 * @param number
 *      Number on Tile
 */
public void setNumber(int number){

    this.number = number;
}

/**
 * @return
 *      Current number on tile
 */
public int getNumber(){

    return number;
}

}


主类:

public class Main {
public static void main(String[] args){

    int[][] numbers = {
            {1, 0, 4},
            {3, 2, 6},
            {7, 5, 8}
    };

    Board board = new Board(numbers);


    Search search = new Search(board);

}
}


以下是堆栈跟踪:

Exception in thread "main" java.lang.StackOverflowError
at java.util.Arrays.copyOf(Arrays.java:3175)
at java.util.ArrayList.grow(ArrayList.java:246)
at java.util.ArrayList.ensureExplicitCapacity(ArrayList.java:220)
at java.util.ArrayList.ensureCapacityInternal(ArrayList.java:212)
at java.util.ArrayList.add(ArrayList.java:443)
at Board.checkNeighbouringTiles(Board.java:138)
at Search.searchAlgo(Search.java:89)


请注意,在某些情况下没有错误,但提供了完整的答案(目标状态)。

最佳答案

在moveTile方法中,tileToBeMoved只是板上的Tile的副本。它需要在板上ArrayList中进行更新。您可能应该执行以下操作:

board.get(indexOf(tileToBeMoved)).setPosition(x, y);
board.get(indexOf(tileAtPosition)).setPosition(_x, _y);


否则,当您一遍又一遍地调用searchAlgo方法时,所有图块每次都将位于同一位置。

另外,请看一下如何初始化电路板以及如何计算f值。您需要考虑邻居何时已位于其正确位置:

第一遍:

0的邻居:1、4、2
F邻居的值:{1、0},{4、4},{2、1}
moveTile(0,0,0);
新板:
{0,1,4},
{3,2,6},
{7,5,8}

第二遍:

0:1、3的邻居
F邻居的值:{1、2},{3、5}
moveTile(0,0,1);
新板:
{1,0,4},
{3,2,6},
{7,5,8}

看看发生了什么事?

10-08 14:30