我正在swiftUI中创建指南针应用程序。它可以工作,但是当我添加动画来移动指南针时,将出现以下行为:

swift - 当从0°转到359°时,我该如何修复完全旋转的罗盘应用程序?-LMLPHP

例如,当它从5°定向转到350°时,它决定进行一次完整的转弯。指南针不是自然行为。

我的ContentView代码:

import SwiftUI
import CoreLocation

struct ContentView: View {

  var locationManager = CLLocationManager()
  @ObservedObject var location: LocationProvider = LocationProvider()
  @State var angle: CGFloat = 0

  var body: some View {
    GeometryReader { geometry in
      VStack {
        Rectangle()
          .frame(width: 10, height: 30)
          .background(Color(.red))
          .foregroundColor(Color(.clear))
        Spacer()
        Text(String(Double(self.location.currentHeading).stringWithoutZeroFraction) + "°")
          .font(.system(size: 40))
          .foregroundColor(Color(.black))
        Spacer()
      }
      .frame(width: 300, height: 300, alignment: .center)
      .border(Color(.black))
      .onReceive(self.location.heading) { heading in
        withAnimation(.easeInOut(duration: 0.2)) {
          self.angle = heading
        }
      }
      .modifier(RotationEffect(angle: self.angle))
    }.background(Color(.white))
  }
}

struct RotationEffect: GeometryEffect {
  var angle: CGFloat

  var animatableData: CGFloat {
    get { angle }
    set { angle = newValue }
  }

  func effectValue(size: CGSize) -> ProjectionTransform {
    return ProjectionTransform(
      CGAffineTransform(translationX: -150, y: -150)
        .concatenating(CGAffineTransform(rotationAngle: -CGFloat(angle.degreesToRadians)))
        .concatenating(CGAffineTransform(translationX: 150, y: 150))
    )
  }
}

public extension CGFloat {
  var degreesToRadians: CGFloat { return self * .pi / 180 }
  var radiansToDegrees: CGFloat { return self * 180 / .pi }
}

public extension Double {
  var degreesToRadians: Double { return Double(CGFloat(self).degreesToRadians) }
  var radiansToDegrees: Double { return Double(CGFloat(self).radiansToDegrees) }

  var stringWithoutZeroFraction: String {
    return truncatingRemainder(dividingBy: 1) == 0 ? String(format: "%.0f", self) : String(self)
  }
}

struct ContentView_Previews: PreviewProvider {
  static var previews: some View {
    ContentView()
  }
}

在这里,我使用CGAffineTransform旋转带有矩阵动画的指南针来解决该问题。我认为这会起作用,因为当我在UIKit中使用此方法时,该问题不存在。

我的LocationProvider代码:
import SwiftUI
import CoreLocation
import Combine

public class LocationProvider: NSObject, CLLocationManagerDelegate, ObservableObject {

  private let locationManager: CLLocationManager
  public let heading = PassthroughSubject<CGFloat, Never>()

  @Published var currentHeading: CGFloat {
    willSet {
      heading.send(newValue)
    }
  }

  public override init() {
    currentHeading = 0
    locationManager = CLLocationManager()
    super.init()
    locationManager.delegate = self
    locationManager.desiredAccuracy = kCLLocationAccuracyBest
    locationManager.startUpdatingHeading()
    locationManager.requestWhenInUseAuthorization()
  }

  public func updateHeading() {
    locationManager.startUpdatingHeading()
  }

  public func locationManager(_ manager: CLLocationManager, didUpdateHeading newHeading: CLHeading) {
    DispatchQueue.main.async {
      self.currentHeading = CGFloat(newHeading.trueHeading)
    }
  }
}

我该如何解决这个问题?

最佳答案

更新了:现在可以多次旋转了。感谢krjw指出了这个问题。

没有任何理由需要angle属性保持在360°范围内。计算差异并将其相加,而不是直接将heading分配给angle

这是一个工作示例。在ContentView的body属性之外,添加以下功能:

// If you ever need the current value of angle clamped to 0..<360,
//   use clampAngle(self.angle)
func clampAngle(_ angle: CGFloat) -> CGFloat {
    var angle = angle
    while angle < 0 {
        angle += 360
    }
    return angle.truncatingRemainder(dividingBy: 360)
}

// Calculates the difference between heading and angle
func angleDiff(to heading: CGFloat) -> CGFloat {
    return (clampAngle(heading - self.angle) + 180).truncatingRemainder(dividingBy: 360) - 180
}

然后更改将angle分配给的行
self.angle += self.angleDiff(to: heading)

关于swift - 当从0°转到359°时,我该如何修复完全旋转的罗盘应用程序?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/58919537/

10-12 06:37