正如我在标题中提到的那样,我的dispatch_async触发了10次。而且我使用它来使GUI更具响应性。但是,当它发射10次时,要花很长时间才能完成它必须做的所有事情。这是代码:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^{
[self calculateAllThatShizzle];
});
而且calculateAllThatShizzle方法仅包含大约150行计算(包括许多循环)。
我确实尝试了以下方法:
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
[self calculateAllThatShizzle];
});
但是,似乎它在整个生命周期中只使用了一次,因此我需要在每次显示页面时将其触发。
所以问题是:如何强制dispatch_async仅触发一次?
任何帮助,将不胜感激,谢谢
编辑
这些dispatch_async和dispatch_once在checkAndCalculateIfNecessary方法中。然后从PageControl调用此方法,如下所示:
- (void)scrollViewDidScroll:(UIScrollView *)sender {
// We don't want a "feedback loop" between the UIPageControl and the scroll delegate in
// which a scroll event generated from the user hitting the page control triggers updates from
// the delegate method. We use a boolean to disable the delegate logic when the page control is used.
if (pageControlUsed) {
// do nothing - the scroll was initiated from the page control, not the user dragging
return;
}
// Switch the indicator when more than 50% of the previous/next page is visible
CGFloat pageWidth = scrollView.frame.size.width;
int page = floor((scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1;
pageControl.currentPage = page;
DetailViewController *controller = [viewControllers objectAtIndex:page];
[controller saveTheValues];
// load the visible page and the page on either side of it (to avoid flashes when the user starts scrolling)
[self loadScrollViewWithPage:page - 1];
[self loadScrollViewWithPage:page];
[self loadScrollViewWithPage:page + 1];
if ((page + 1) == kNumberOfPages) {
[controller checkAndCalculateIfNeccessary];
}
}
最佳答案
我认为是因为用户滚动内容时多次调用scrollViewDidScroll:
方法,尝试在– scrollViewDidEndDecelerating:
中进行计算和/或设置布尔值来控制是否触发计算。