请注意,此问题与CGLayer(通常用于绘制屏幕外)有关,而不与CALayer有关。
在iOS中,将CGLayer另存为PNG文件的正确代码是什么?谢谢!
同样,这是CGLayer,而不是CALayer。
请注意,您不能使用UIGraphicsGetImageFromCurrentImageContext。
(从文档中,“仅当基于位图的图形上下文是当前图形上下文时,才可以调用UIGraphicsGetImageFromCurrentImageContext。”)
请注意,您不能使用renderInContext:。 renderInContext:严格用于CALayers。 CGLayers完全不同。
那么,如何实际将CGLayer转换为PNG图像?或者的确,如何以某种方式将CGLayer渲染为位图(当然,您可以轻松地另存为图像)。
后来……肯回答了这个难题。我将粘贴一个长长的示例代码,这可能会对人们有所帮助。再次感谢Ken!惊人!
-(void)drawingExperimentation
{
// this code uses the ASTOUNDING solution by KENNYTM -- Oct/Nov2010
//
// create a CGLayer for offscreen drawing
// note. for "yourContext", ideally it should be a context from your screen, ie the
// context you "normally get" in one of your drawRect routines associated with
// drawing to the screen normally.
// UIGraphicsGetCurrentContext() also normally works but you could have colorspace woes
// so create the CGLayer called notepad...
CGLayerRef notepad = CGLayerCreateWithContext(yourContext,CGSizeMake(1500,1500), NULL);
CGContextRef notepadContext = CGLayerGetContext(notepad);
// you can for example write an image in to notepad
CGImageRef imageExamp = [[UIImage imageWithContentsOfFile:
[[NSBundle mainBundle] pathForResource:@"smallTestImage" ofType:@"png"] ] CGImage];
CGContextDrawImage( notepadContext, CGRectMake(100,100, 50,50), imageExamp);
// setting the colorspace may or may not be relevant to you
CGContextSetFillColorSpace( notepadContext, CGColorSpaceCreateDeviceRGB() );
// you can draw to notepad as much as you like in the normal way
// don't forget to push it's context on and off your work space so you can draw to it
UIGraphicsPushContext(notepadContext);
// set the colors
CGContextSetRGBFillColor(notepadContext, 0.15,0.25,0.35, 0.45);
// draw rects
UIRectFill(CGRectMake(x,y,w,h));
// draw ovals, filled stroked or whatever you wish
UIBezierPath* d = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(x,y,w,h)];
[d fill];
// draw cubic and other curves
UIBezierPath *longPath;
longPath.lineWidth = 42;
longPath.lineCapStyle = kCGLineCapRound;
longPath.lineJoinStyle = kCGLineJoinRound;
[longPath moveToPoint:p];
[longPath addCurveToPoint:q controlPoint1:r controlPoint2:s];
[longPath addCurveToPoint:a controlPoint1:b controlPoint2:c];
[longPath addCurveToPoint:m controlPoint1:n controlPoint2:o];
[longPath closePath];
[longPath stroke];
UIGraphicsPopContext();
// so now you have a nice CGLayer.
// how to save it to a file?
// you can save it to a file using the amazing KENNY-TM-METHOD !!!
UIGraphicsBeginImageContext( CGLayerGetSize(notepad) );
CGContextRef rr = UIGraphicsGetCurrentContext();
CGContextDrawLayerAtPoint(rr, CGPointZero, notepad);
UIImage* ii = UIGraphicsGetImageFromCurrentImageContext();
NSData* pp = UIImagePNGRepresentation(ii);
[pp writeToFile:@"foo.png" atomically:YES];
UIGraphicsEndImageContext();
// you may prefer to look at it like this:
UIGraphicsBeginImageContext( CGLayerGetSize(notepad) );
CGContextDrawLayerAtPoint(UIGraphicsGetCurrentContext(), CGPointZero, notepad);
[UIImagePNGRepresentation(UIGraphicsGetImageFromCurrentImageContext()) writeToFile:@"foo.png" atomically:YES];
UIGraphicsEndImageContext();
// there are three clever steps in the KENNY-TM-METHOD:
// - start a new UIGraphics image context
// - CGContextDrawLayerAtPoint which can, in fact, draw a CGLayer
// - just use the usual UIImagePNGRepresentation to convert to a png
// done! a miracle
// if you are testing on your mac-simulator, you'll find the file
// simply in the main drive directory
return;
}
最佳答案
对于iPhone OS,应该可以在CGContext上绘制CGLayer,然后转换为UIImage,然后可以将其编码为PNG并保存。
CGSize size = CGLayerGetSize(layer);
UIGraphicsBeginImageContext(size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextDrawLayerAtPoint(ctx, CGPointZero, layer);
UIImage* image = UIGraphicsGetImageFromCurrentImageContext();
NSData* pngData = UIImagePNGRepresentation(image);
[pngData writeToFile:... atomically:YES];
UIGraphicsEndImageContext();
(未测试)
关于iphone - 将CGLayer另存为PNG文件的正确代码是什么?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/4064470/