ios - CALayer drawrect抗锯齿不起作用-LMLPHP
我通过覆盖drawInContext:(CGContextRef)ctx方法绘制了一个波浪层,因为该波浪线是正弦波,所以我通过计算波浪值将其切成段并将它们合并为CGMutablePathRef

这是我在-(void)drawInContext:(CGContextRef)ctx中所做的

//join style
CGContextSetLineJoin(ctx, kCGLineJoinRound);
CGContextSetLineCap(ctx, kCGLineCapRound);

CGContextSetAllowsAntialiasing(ctx, true);
CGContextSetShouldAntialias(ctx, true);

CGContextSetFillColorWithColor(ctx, [UIColor themeColor].CGColor);
CGContextSetStrokeColorWithColor(ctx, [UIColor themeColor].CGColor);

CGContextSaveGState(ctx);

CGMutablePathRef mutablePath = CGPathCreateMutable();

CGPathMoveToPoint(mutablePath, NULL, 0, 0);
CGPathAddLineToPoint(mutablePath, NULL, 0, [self getSinPoint:0 WaveHeight:self.waveHeight]);

//Calculate the Sin funciton value to draw lines and join them into path
for (float i = 0; i <= self.bounds.size.width; i+= 1) {
    NSInteger pointY = [self getSinPoint:i WaveHeight:self.waveHeight];
    CGPathAddLineToPoint(mutablePath, NULL, i, pointY);
}

CGPathAddLineToPoint(mutablePath, NULL, self.bounds.size.width, 0);

CGPathCloseSubpath(mutablePath);

[[UIColor themeColor]set];


CGContextAddPath(ctx, mutablePath);

CGContextFillPath(ctx);

CGContextRestoreGState(ctx);

最佳答案

ios - CALayer drawrect抗锯齿不起作用-LMLPHP

一种解决方案是使用BezierPath绘制波浪,
1.将线切成20等段
2.如果当前行索引是事件,则将控制点置于当前线段中心下方
3.如果当前行索引为奇数,则将控制点置于行中心

...
for (NSInteger i = 0; i <= self.waveCount; i++) {

    CGPoint beginPoint = CGPointMake(i * self.waveWidth, pointY);
    CGPoint endPoint = CGPointMake((i + 1) * self.waveWidth, pointY);
    if (i%2 == 0) {

        CGPoint controlPoint = [self getCenterControlPointUp:beginPoint End:endPoint];
        CGPathAddQuadCurveToPoint(mutablePath, NULL, controlPoint.x, controlPoint.y, endPoint.x, endPoint.y);
    }else{
        CGPoint controlPoint = [self getCenterControlPointDown:beginPoint End:endPoint];
        CGPathAddQuadCurveToPoint(mutablePath, NULL, controlPoint.x, controlPoint.y, endPoint.x, endPoint.y);
    }
}
 ...


获取线段控制点的方法

//Below
-(CGPoint)getCenterControlPointDown:(CGPoint)begin End:(CGPoint)end{
    return CGPointMake((begin.x + end.x)/2, (begin.y + end.y)/2 + self.waveHeight * 2);
}

//Above
-(CGPoint)getCenterControlPointUp:(CGPoint)begin End:(CGPoint)end{
    return CGPointMake((begin.x + end.x)/2, (begin.y + end.y)/2 - self.waveHeight * 2);
}

10-08 05:36