我正在尝试为图像卷积实现4 nieghbour laplacian:
我处于运动的最基本阶段,并试图建立关于
如何处理图像。我的问题很基本,但我很困惑。

4个邻居拉普拉斯人:

0 -1 0
-1 4 -1
 0 -1 0
当我运行此问题时,有人会因为我找不到错误而导致错误,最后

给我以下价值观。和图像保持不变。

(507,503)[r = 55 | g = 55 | b = 55]

(507,504)[r = 59 | g = 59 | b = 59]

(507,505)[r = 4e | g = 4e | b = 4e]

(507,506)[r = 45 | g = 45 | b = 45]

(507,507)[r = 4 | g = 4 | b = 4]

(507,508)[r = 0 | g = 0 | b = 0]

(507,509)[r = 0 | g = 0 | b = 0]

(507,510)[r = 0 | g = 0 | b = 0]

(507,511)[r = 0 | g = 0 | b = 0]

(508,0)[r = 0 | g = 0 | b = 0]

(508,1)[r = 0 | g = 0 | b = 0]

(508,2)[r = 0 | g = 0 | b = 0]

(508,3)[r = 0 | g = 0 | b = 0]

(508,4)[r = 0 | g = 0 | b = 0]

void MyFrame::OnTestingImage(wxCommandEvent & event)
{
    printf("Testing...");

    free(loadedImage);

    loadedImage = new   wxImage(bitmap.ConvertToImage());

    float kernel[3][3]= {{0, -1, 0},{-1,4, -1},{0, -1, 0}};
    int r,g,b;
    float intensity;
    float sum = 0;

    for( int i=0;i<imgWidth;i++)
        for(int j=0;j<imgWidth;j++){
            for(int r = -1;r<2;r++)
                for(int t = -1;t<2;t++)
                {
                    if(r+i<0 || r+i>imgWidth || j+t < 0||j+t>imgHeight )
                        intensity = 0;
                    else
                        intensity = loadedImage->(GetRed(i + kernel[r][t], j + kernel[r][t]));

                    sum += intensity *((float)kernel[r][t]);

                }

            sum = (int)intensity;

            r = g = b = sum;

            printf("(%d,%d) [r = %x  | g = %x | b = %x] \n",i,j,r,g,b);

            loadedImage->SetRGB(i,j,r,g,b);
        }

    printf(" Finished Testing.\n");

    Refresh();
}

最佳答案

我认为应该

intensity = loadedImage->(GetRed(i + r, j + t));

10-08 05:03