谁能提供比我更多经验的人给我一个线索,说明以下代码为什么冻结(挂起)窗户?它应该做的所有事情都会显示一个红色屏幕,并在窗口名称中更新其FPS。谢谢! :)
import pygame
from pygame.locals import *
from pygame import Color
class Game():
""" Lets try to get this going by simple steps
One by one. First step, lets figure how to make a class
that can do the display stuff. Lord have mercy on my soul"""
runGame = True
def __init__(self, wi=256, hi=224, multii=3):
"""Initialization"""
pygame.init()
self.width = wi*multii
self.height = hi*multii
self.spritesize = 16*multii
self.clock = pygame.time.Clock()
self.fps = self.clock.get_fps()
self.screen = pygame.display.set_mode((self.width, self.height))
def mainLoop(self):
"""Loop through the main game routines
1. Drawing 2. Input handling 3. Updating
Then loop through it until user quits"""
while self.runGame:
self.clock.tick(12)
self.draw()
self.events()
def events(self):
"""Time to handle some events"""
events = pygame.event.get()
for e in events:
print e
if (e.type == pygame.QUIT) or
(e.type == KEYDOWN and e.key == K_ESCAPE):
self.runGame = False
def draw(self):
"""Draw and update the main screen"""
self.screen.fill(Color('red'))
pygame.display.set_caption('Grid2. FPS: '+str(self.fps))
pygame.display.update()
game = Game()
game.mainLoop()
最佳答案
在Game类中,您在runGame
函数外部声明__init__
,并且不放置self.runGame
进行减速。您还仅在首次创建Game对象时更新FPS,因此它将保持相同的值。
通过以下方法解决此问题:
在初始化代码内移动runGame
减速度并将其设置为self.runGame
添加呼叫以更新self.fps
。我已经在draw
函数下添加了它
因此,您的结束代码应如下所示(我在更改内容的地方添加了注释):
import pygame
from pygame.locals import *
from pygame import Color
class Game():
""" Lets try to get this going by simple steps
One by one. First step, lets figure how to make a class
that can do the display stuff. Lord have mercy on my soul"""
def __init__(self, wi=256, hi=224, multii=3):
"""Initialization"""
pygame.init()
self.width = wi*multii
self.height = hi*multii
self.spritesize = 16*multii
self.clock = pygame.time.Clock()
self.fps = self.clock.get_fps()
self.screen = pygame.display.set_mode((self.width, self.height))
self.runGame = True # I've moved the runGame decleration
def mainLoop(self):
"""Loop through the main game routines
1. Drawing 2. Input handling 3. Updating
Then loop through it until user quits"""
while self.runGame:
self.clock.tick(12)
self.draw()
self.event()
def events(self):
"""Time to handle some events"""
events = pygame.event.get()
for e in events:
print e
if (e.type == pygame.QUIT) or
(e.type == KEYDOWN and e.key == K_ESCAPE):
self.runGame = False
def draw(self):
"""Draw and update the main screen"""
self.screen.fill(Color('red'))
self.fps = self.clock.get_fps() # I reupdate the FPS counter
pygame.display.set_caption('Grid2. FPS: '+str(self.fps))
pygame.display.update()
game = Game()
game.mainLoop()