在我的一个应用程序中,我试图绘制带有圆角的渐变弧。如下图所示。
到目前为止,这是我使用以下代码完成的工作。
-(void)startArc
{
UIBezierPath *roundedArc = [self arcWithRoundedCornerAt:centerPoint startAngle:DEGREES_TO_RADIANS(-90) endAngle:DEGREES_TO_RADIANS(90) innerRadius:width-20 outerRadius:width cornerRadius:0];
CAShapeLayer *mask = [CAShapeLayer new];
[mask setPath:roundedArc.CGPath];
[mask setFrame:_outerView.bounds];
[mask setShouldRasterize:YES];
[mask setRasterizationScale:[UIScreen mainScreen].scale];
CAGradientLayer *gradient = [CAGradientLayer new];
[gradient setFrame:_outerView.bounds];
// [gradient setColors:[NSArray arrayWithObjects:(id)[[UIColor colorWithRed:0.86 green:0.91 blue:0.96 alpha:1.0f] CGColor],(id)[[UIColor colorWithRed:0.98 green:0.99 blue:0.99 alpha:1.0f] CGColor], nil]];
[gradient setColors:[NSArray arrayWithObjects:(id)[UIColor colorWithRed:0.19 green:0.64 blue:0.89 alpha:1.0].CGColor,(id)[UIColor colorWithRed:0.14 green:0.76 blue:0.56 alpha:1.0f].CGColor, nil]];
[gradient setMask:mask];
[_outerView.layer addSublayer:gradient];
}
- (UIBezierPath *)arcWithRoundedCornerAt:(CGPoint)center
startAngle:(CGFloat)startAngle
endAngle:(CGFloat)endAngle
innerRadius:(CGFloat)innerRadius
outerRadius:(CGFloat)outerRadius
cornerRadius:(CGFloat)cornerRadius
{
CGFloat innerTheta = asin(cornerRadius / 2.0 / (innerRadius + cornerRadius)) * 2.0;
CGFloat outerTheta = asin(cornerRadius / 2.0 / (outerRadius - cornerRadius)) * 2.0;
UIBezierPath *path = [UIBezierPath bezierPath];
[path addArcWithCenter:center
radius:innerRadius + cornerRadius
startAngle:endAngle - innerTheta
endAngle:startAngle + innerTheta
clockwise:false];
[path addArcWithCenter:center
radius:outerRadius - cornerRadius
startAngle:startAngle + outerTheta
endAngle:endAngle - outerTheta
clockwise:true];
[path closePath];
return path;
}
通过以上代码,我实现了以下目标
有人可以让我知道如何实现圆角边缘吗?我实现的那个有很强的优势。
最佳答案
最简单的方法可能是:
笔触会将无限狭窄的90度弧线路径转换为20像素宽并具有圆弧末端的线的轮廓。
该代码大致如下所示:
- (UIBezierPath *)arcWithRoundedCornerAt:(CGPoint)center
startAngle:(CGFloat)startAngle
endAngle:(CGFloat)endAngle
innerRadius:(CGFloat)innerRadius
outerRadius:(CGFloat)outerRadius
cornerRadius:(CGFloat)cornerRadius
context:(CGContext)context
{
CGFloat radius = (innerRadius + outerRadius) / 2.0;
CGContextAddArc(context, center.x, center.y, radius, startAngle, endAngle, true);
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetLineWidth(context, outerRadius - innerRadius);
CGContextReplacePathWithStrokedPath(context)
return [UIBezierPath bezierPathWithCGPath: CGContextCopyPath(context)];
}