我想通过Swing创建一个简单的桌上游戏。我有一个JFrame和一个JPanel变量。

我想将JButton添加到此JPanel中,但是我想创建一个自己的类。

我做了一个扩展JButton(继承)的类:

public class GameField extends JButton {...}

因此,我可以将GameFields添加到JPanel。

但是我想按组成创建GameFields:
public class GameField{

    private JButton button;

}

但是在这种情况下,如何将GameField添加到JPanel?
我可以通过解决办法解决这个问题吗?

最佳答案

但是在这种情况下,如何将GameField添加到JPanel?我能解决这个问题吗
问题是由竞争引起的吗?

您可以通过添加一个简单的getter来做到这一点,例如:

public class GameField{

    private JButton button;

    public GameField(String text) {
        button = new JButton(text);
        // do your stuff here
    }

    public JButton getButton() {
        return button;
    }
}

然后在您的GUI中:
public void createAndShowGUI() {
    JPanel panel = new JPanel(new GridLayout(5,5));
    panel.add(new GameField("Button # 1").getButton());
    panel.add(new GameField("Button # 2").getButton());
    ...
    JFrame frame = new JFrame("Game");
    frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
    frame.getContentPane().add(panel);
    frame.pack();
    frame.setLocationRelativeTo(null);
    frame.setVisible(true);
}

编辑

您在评论中表示:

谢谢,但是在这种情况下,如果我想访问此字段(即
panel.getComponent(i)),我只能得到一个JButton,而不能得到GameField。

您可以保留包含GameField对象的列表,也可以使用putClientProperty()方法保留对GameField对象的引用,如下例所示:
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class Demo {

    private void createAndShowGUI() {
        ActionListener actionListener = new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                JButton button = (JButton)e.getSource();
                GameField gameField = (GameField)button.getClientProperty("GameField");
                if(gameField != null) {
                    System.out.println(gameField.getText());
                }
            }
        };

        GameField gameField1 = new GameField("Button # 1");
        gameField1.getButton().addActionListener(actionListener);

        GameField gameField2 = new GameField("Button # 2");
        gameField2.getButton().addActionListener(actionListener);

        JPanel content = new JPanel(new GridLayout());
        content.add(gameField1.getButton());
        content.add(gameField2.getButton());

        JFrame frame = new JFrame("Demo");
        frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
        frame.add(content);
        frame.pack();
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }

    class GameField {

        private String text;
        private JButton button;

        public GameField(String text) {
            this.text = text;
            button = new JButton(text);
            button.putClientProperty("GameField", GameField.this);
        }

        public JButton getButton() {
            return button;
        }

        public String getText() {
            return text;
        }
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                new Demo().createAndShowGUI();
            }
        });
    }
}

10-07 22:43