我有一个在线程上运行的InputStream
,它读取通过网络传递的任何数据。我的问题是-如何区分InputStream
对象接收的字节?例如如果收到的字节指向Car对象,请执行某些操作;如果收到的字节指向Person对象,请执行其他操作。
谢谢。
编辑:这是我的代码的片段。看起来还好吗?抱歉,我是网络编程的新手。
private class ConnectedThread extends Thread {
private final BluetoothSocket mmSocket;
private final InputStream mmInStream;
private final ObjectOutputStream mmObjOutStream;
public ConnectedThread(BluetoothSocket socket) {
Log.d(TAG, "create ConnectedThread");
mmSocket = socket;
InputStream tmpIn = null;
ObjectOutputStream tmpOut = null;
// Get the BluetoothSocket input and output streams
try {
tmpIn = socket.getInputStream();
tmpOut = new ObjectOutputStream(socket.getOutputStream());
} catch (IOException e) {
Log.e(TAG, "temp sockets not created", e);
}
mmInStream = tmpIn;
mmObjOutStream = tmpOut;
}
public void run() {
Log.i(TAG, "BEGIN mConnectedThread");
byte[] buffer = new byte[1024];
int bytes;
// Keep listening to the InputStream while connected
while (true) {
try {
// Read from the InputStream
bytes = mmInStream.read(buffer);
Log.i(TAG, "PERFORMING MESSAGE READ");
// Send the obtained bytes to the UI Activity
mHandler.obtainMessage(GameboardResourceActivity.MESSAGE_READ, bytes, -1, buffer)
.sendToTarget();
} catch (IOException e) {
Log.e(TAG, "disconnected", e);
connectionLost();
break;
}
}
}
/**
* Write to the connected OutStream.
* @param buffer The bytes to write
*/
public void write(CardResource buffer) {
try {
mmObjOutStream.writeObject(buffer);
System.out.println("Reached here at least........");
// Share the sent message back to the UI Activity
mHandler.obtainMessage(GameboardResourceActivity.MESSAGE_WRITE, -1, -1, buffer)
.sendToTarget();
} catch (IOException e) {
Log.e(TAG, "Exception during write", e);
}
}
public void cancel() {
try {
mmSocket.close();
} catch (IOException e) {
Log.e(TAG, "close() of connect socket failed", e);
}
}
}
最佳答案
好吧,您必须知道您的应用协议是什么才能理解它。听起来另一端正在使用序列化,您需要阅读它。有关ObjectOutputStream和ObjectInputStream的信息,请参见Javadoc。如果此假设正确,则您需要的是ObjectInputStream.readObject()。如果不是,则只需要找出它们向您发送的内容并相应地进行操作即可,可能使用DataInputStream来处理各种数据类型。