我进行了很多搜索,但并没有真正帮助我构建可移植的应用程序。不管我做什么,总会得到一个nsis。

它遵循package.json:

  {
  "name": "pvmplayer",
  "version": "1.0.0",
  "description": "",
  "main": "main.js",
  "scripts": {
    "postinstall": "install-app-deps",
    "start": "npm install && electron .",
    "pack": "build --dir",
    "dist": "build"
  },
  "author": "",
  "license": "ISC",
  "devDependencies": {
    "ajv": "^6.5.1",
    "electron": "^2.0.2",
    "electron-builder": "^20.15.1"
  },
  "optionalDependencies": {},
  "dependencies": {},
  "electronBuilder": {
    "build": {
      "productName": "PVM Player",
      "appId": "scripter.PVMplayer",
      "win": {
        "target": ["portable"]
      },
      "directories": {
        "output": "electron/output",
        "app": "electron/app",
        "buildResources": "electron/buildResources"
      }
    }
  }
}

有什么好的指南可以遵循吗?

最佳答案

尝试将"win": { "target": ["portable"] }"portable": { "artifactName": "pvmplayer_portable.exe" }放入"build"中,可移植文件将被创建为pvmplayer_portable.exe:

{
    "name": "pvmplayer",
    "version": "1.0.0",
    "description": "",
    "main": "main.js",
    "scripts": {
        "postinstall": "install-app-deps",
        "start": "npm install && electron .",
        "pack": "build --dir",
        "dist": "build"
    },
    "author": "",
    "license": "ISC",
    "devDependencies": {
        "ajv": "^6.5.1",
        "electron": "^2.0.2",
        "electron-builder": "^20.15.1"
    },
    "optionalDependencies": {},
    "dependencies": {},
    "build": {
        "productName": "PVM Player",
        "appId": "scripter.PVMplayer",
        "win": {
            "target": ["portable"]
        },
        "portable": {
            "artifactName": "pvmplayer_portable.exe"
        },
        "directories": {
            "output": "electron/output",
            "app": "electron/app",
            "buildResources": "electron/buildResources"
        }
    }
}

关于node.js - 我正在尝试将 Electron 应用程序转换为Windows便携式,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/50905886/

10-12 06:53