当我从全景图后面的代码中将FrameworkElements添加到PanoramaItem时,“选择”了PanoramaItem,这会导致非常糟糕的用户体验。

我做了一个小测试项目,重现了问题。

Tha MainPage仅包含具有三个项目的全景图:

<Grid x:Name="LayoutRoot" Background="Transparent">
    <phone:Panorama Name="m_Panorama">
        <phone:PanoramaItem Header="Item 1"
                            Name="m_Item1">
            <StackPanel Orientation="Vertical" Name="m_Stack1">
            </StackPanel>
        </phone:PanoramaItem>
        <phone:PanoramaItem Header="Item 2"
                            Name="m_Item2">
            <StackPanel Orientation="Vertical" Name="m_Stack2">
            </StackPanel>
        </phone:PanoramaItem>
        <phone:PanoramaItem Header="Item 3"
                            Name="m_Item3">
            <StackPanel Orientation="Vertical" Name="m_Stack3">
            </StackPanel>
        </phone:PanoramaItem>
    </phone:Panorama>
</Grid>


后面的代码使用DispatcherTimer开始将元素添加到PanoramaItems:

public partial class MainPage : PhoneApplicationPage
{
  public MainPage()
  {
    InitializeComponent();
  }

  protected override void OnNavigatedTo(NavigationEventArgs e)
  {
    base.OnNavigatedTo(e);
    if (e.NavigationMode == NavigationMode.New){
      StartDelayed(UpdateItem1, 1000);
      StartDelayed(UpdateItem2, 1000);
      StartDelayed(UpdateItem3, 1000);
    }
  }

  private void AddTextblock(StackPanel stackPanel, string text, bool animate)
  {
    TextBlock tb = new TextBlock();
    tb.Text = text;
    stackPanel.Children.Add(tb);

    if (animate){
      tb.Measure(new Size(double.MaxValue, double.MaxValue));
      tb.UpdateLayout();

      Storyboard sb = new Storyboard();
      DoubleAnimation anim = new DoubleAnimation();
      anim.Duration = new Duration(TimeSpan.FromMilliseconds(500));
      anim.From = 0;
      anim.To = tb.DesiredSize.Width;
      sb.Children.Add(anim);
      Storyboard.SetTarget(anim, tb);
      Storyboard.SetTargetProperty(anim, new PropertyPath("Width"));
      sb.Begin();
    }
  }

  private async void UpdateItem1(object sender, EventArgs e)
  {
    while (true){
      m_Stack1.Children.Clear();
      for (int i=0; i<10; i++){
        await Task.Delay(500);
        AddTextblock(m_Stack1, "This is item 1", false);
      }
    }
  }

  private async void UpdateItem2(object sender, EventArgs e)
  {
    while (true){
      m_Stack2.Children.Clear();
      for (int i=0; i<10; i++){
        await Task.Delay(1000);
        AddTextblock(m_Stack2, "This is item 2", false);
      }
    }
  }

  private async void UpdateItem3(object sender, EventArgs e)
  {
    while (true){
      m_Stack3.Children.Clear();
      for (int i=0; i<10; i++){
        await Task.Delay(1500);
        AddTextblock(m_Stack3, "This is item 3", false);
      }
    }
  }

  private static void StartDelayed(EventHandler handler, int milliseconds)
  {
    DispatcherTimer timer = new DispatcherTimer();
    timer.Interval = TimeSpan.FromMilliseconds(milliseconds);
    if (handler != null)
      timer.Tick += new EventHandler(handler);
    timer.Tick += new EventHandler(OnLoadedTimerTick);
    timer.Start();
  } // StartDelayed

  private static void OnLoadedTimerTick(object sender, EventArgs e)
  {
    DispatcherTimer timer = sender as DispatcherTimer;
    if (timer != null)
      timer.Stop();
  } // OnLoadedTimerTick
}


如果您缓慢滚动全景图,就会看到问题:将一项添加到堆栈面板后,全景图将重新定位到包含已添加元素的PanoramaItem上。

我的问题是:我在做什么错?如何避免选择全景图PanoramaItem?

最佳答案

一种快速的解决方案是将StackPanel装入固定大小的容器中。

例如

<phone:PanoramaItem Header="Item 1" Name="m_Item1">
    <ScrollViewer Height="1024">
        <StackPanel Orientation="Vertical" Name="m_Stack1"/>
    </ScrollViewer>
</phone:PanoramaItem>


我认为这是在动态调整元素及其容器的大小,从而导致您在水平滚动到下一个全景图项目时看到的跳跃动作。而且,如果您愿意,可以将ScrollViewer的高度绑定到屏幕的高度,以达到最佳使用效果。

关于c# - Windows Phone 8:从后面的代码将FrameworkElement添加到PanoramaItem,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/25016287/

10-09 09:21