当我从全景图后面的代码中将FrameworkElements添加到PanoramaItem时,“选择”了PanoramaItem,这会导致非常糟糕的用户体验。
我做了一个小测试项目,重现了问题。
Tha MainPage仅包含具有三个项目的全景图:
<Grid x:Name="LayoutRoot" Background="Transparent">
<phone:Panorama Name="m_Panorama">
<phone:PanoramaItem Header="Item 1"
Name="m_Item1">
<StackPanel Orientation="Vertical" Name="m_Stack1">
</StackPanel>
</phone:PanoramaItem>
<phone:PanoramaItem Header="Item 2"
Name="m_Item2">
<StackPanel Orientation="Vertical" Name="m_Stack2">
</StackPanel>
</phone:PanoramaItem>
<phone:PanoramaItem Header="Item 3"
Name="m_Item3">
<StackPanel Orientation="Vertical" Name="m_Stack3">
</StackPanel>
</phone:PanoramaItem>
</phone:Panorama>
</Grid>
后面的代码使用DispatcherTimer开始将元素添加到PanoramaItems:
public partial class MainPage : PhoneApplicationPage
{
public MainPage()
{
InitializeComponent();
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
if (e.NavigationMode == NavigationMode.New){
StartDelayed(UpdateItem1, 1000);
StartDelayed(UpdateItem2, 1000);
StartDelayed(UpdateItem3, 1000);
}
}
private void AddTextblock(StackPanel stackPanel, string text, bool animate)
{
TextBlock tb = new TextBlock();
tb.Text = text;
stackPanel.Children.Add(tb);
if (animate){
tb.Measure(new Size(double.MaxValue, double.MaxValue));
tb.UpdateLayout();
Storyboard sb = new Storyboard();
DoubleAnimation anim = new DoubleAnimation();
anim.Duration = new Duration(TimeSpan.FromMilliseconds(500));
anim.From = 0;
anim.To = tb.DesiredSize.Width;
sb.Children.Add(anim);
Storyboard.SetTarget(anim, tb);
Storyboard.SetTargetProperty(anim, new PropertyPath("Width"));
sb.Begin();
}
}
private async void UpdateItem1(object sender, EventArgs e)
{
while (true){
m_Stack1.Children.Clear();
for (int i=0; i<10; i++){
await Task.Delay(500);
AddTextblock(m_Stack1, "This is item 1", false);
}
}
}
private async void UpdateItem2(object sender, EventArgs e)
{
while (true){
m_Stack2.Children.Clear();
for (int i=0; i<10; i++){
await Task.Delay(1000);
AddTextblock(m_Stack2, "This is item 2", false);
}
}
}
private async void UpdateItem3(object sender, EventArgs e)
{
while (true){
m_Stack3.Children.Clear();
for (int i=0; i<10; i++){
await Task.Delay(1500);
AddTextblock(m_Stack3, "This is item 3", false);
}
}
}
private static void StartDelayed(EventHandler handler, int milliseconds)
{
DispatcherTimer timer = new DispatcherTimer();
timer.Interval = TimeSpan.FromMilliseconds(milliseconds);
if (handler != null)
timer.Tick += new EventHandler(handler);
timer.Tick += new EventHandler(OnLoadedTimerTick);
timer.Start();
} // StartDelayed
private static void OnLoadedTimerTick(object sender, EventArgs e)
{
DispatcherTimer timer = sender as DispatcherTimer;
if (timer != null)
timer.Stop();
} // OnLoadedTimerTick
}
如果您缓慢滚动全景图,就会看到问题:将一项添加到堆栈面板后,全景图将重新定位到包含已添加元素的PanoramaItem上。
我的问题是:我在做什么错?如何避免选择全景图PanoramaItem?
最佳答案
一种快速的解决方案是将StackPanel装入固定大小的容器中。
例如
<phone:PanoramaItem Header="Item 1" Name="m_Item1">
<ScrollViewer Height="1024">
<StackPanel Orientation="Vertical" Name="m_Stack1"/>
</ScrollViewer>
</phone:PanoramaItem>
我认为这是在动态调整元素及其容器的大小,从而导致您在水平滚动到下一个全景图项目时看到的跳跃动作。而且,如果您愿意,可以将ScrollViewer的高度绑定到屏幕的高度,以达到最佳使用效果。
关于c# - Windows Phone 8:从后面的代码将FrameworkElement添加到PanoramaItem,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/25016287/