我下载了wxFormBuilder 3.4 beta mac到适当的目录。
打开我运行到sh create_build_files4.sh
的终端,但控制台显示以下错误。
MinSeok-ui-iMac-3:wxFormBuilder MinSeok$ sh create_build_files4.sh
create_build_files4.sh: line 7: wx-config: command not found
create_build_files4.sh: line 66: wx-config: command not found
make: *** ./premake/macosx: No such file or directory. Stop.
create_build_files4.sh: line 91: ./premake/macosx/bin/release/premake4: No such file or directory
create_build_files4.sh: line 92: ./premake/macosx/bin/release/premake4: No such file or directory
create_build_files4.sh: line 93: ./premake/macosx/bin/release/premake4: No such file or directory
create_build_files4.sh: line 95: ./premake/macosx/bin/release/premake4: No such file or directory
我的环境是OSX山狮(也是小牛)。我已经安装了
wxPython
版本是2.9.5。我有什么问题?... 谷歌,别给我暗示。
提前谢谢。
编辑
我安装了wxWidgets 3.0并放置了premake4。我认为这似乎接近解决。wxFormBuilder使用lua脚本。但我不知道solution.lua脚本构建代码。有什么线索吗?
请参阅下面的shell create_build_files4.sh脚本。有一件事是肯定的必须知道解决方案。lua脚本代码。
#!/bin/sh
# Parse command line options
shared=""
arch=""
wxroot=""
wxpath=`wx-config --prefix`
# These works only on wxWidgets 2.8.10+
#wxcharset=`wx-config --query-chartype`
#wxversion=`wx-config --query-version`
for args in "$@"
do
haveroot=`expr "${args}" : '--wx-root=.*'`
havearch=`expr "${args}" : '--architecture=.*'`
haverpath=`expr "${args}" : '--rpath=.*'`
if ( [ ${args} = "--help" ] || [ ${args} = "-h" ] ); then
echo "Available options:"
echo
echo "--disable-mediactrl Disable wxMediaCtrl / wxMedia library."
echo
echo "--disable-shared Use static wxWidgets build instead of shared libraries."
echo
echo "--disable-unicode Whether to use an Unicode or an ANSI build."
echo " Ignored in wxWidgets 2.9 and later."
echo " Example: --disable-unicode produces an ANSI build."
echo " Default: Unicode build on all versions."
# echo " Current: $wxcharset"
echo
echo "--wx-root Specify the wxWidgets build path,"
echo " useful for wxWidgets builds not installed"
echo " in your system (alternate/custom builds)"
echo " Example: --wx-root=/home/devel/wx/3.0/buildgtk"
echo " Current: $wxpath"
echo
echo "--architecture Specify build architecture (e.g. --architecture=i386)."
echo "--rpath Specify a rpath (e.g. --rpath=/usr/lib/wxformbuilder)."
echo
exit
elif [ ${args} = "--disable-mediactrl" ]; then
mediactrl="--disable-mediactrl"
continue
elif [ ${args} = "--disable-unicode" ]; then
wxunicode="--disable-unicode"
continue
elif [ ${args} = "--disable-shared" ]; then
shared="--disable-shared"
continue
elif [ ${args} = "--disable-unicode" ]; then
wxunicode="--disable-unicode"
continue
elif ( [ "$haveroot" -gt "0" ] ); then
wxroot=${args}
continue
elif ( [ "$havearch" -gt "0" ] ); then
arch=${args}
continue
elif ( [ "$haverpath" -gt "0" ] ); then
rpath=${args}
continue
fi
done
# Autodetect wxWidgets version
if [ "$wxroot" = "" ]; then
wxver=`wx-config --release`
else
wxpath=${wxroot#-*=}
wxver=`$wxpath/wx-config --release`
fi
wxversion="--wx-version="$wxver
# Autodetect OS
isbsd=`expr "$unamestr" : '.*BSD'`
platform="unknown"
unamestr=$(uname)
if ( [ "$isbsd" -gt "0" ] ); then
platform="bsd"
elif [ "$unamestr" = "Linux" ]; then
platform="linux"
elif [ "$unamestr" = "Darwin" ]; then
platform="macosx"
fi
# Build premake
cd build
make CONFIG=Release -C./premake/$platform
./premake/$platform/bin/release/premake4 --file=./premake/solution.lua $wxunicode $wxroot $wxversion $mediactrl $shared $arch codeblocks
./premake/$platform/bin/release/premake4 --file=./premake/solution.lua $wxunicode $wxroot $wxversion $mediactrl $shared $arch $rpath codelite
./premake/$platform/bin/release/premake4 --file=./premake/solution.lua $wxunicode $wxroot $wxversion $mediactrl $shared $arch $rpath gmake
if [ "$platform" = "macosx" ]; then
./premake/$platform/bin/release/premake4 --file=./premake/solution.lua $wxunicode $wxroot $wxversion $mediactrl $shared $arch xcode3
fi
最佳答案
正如@melto所指出的,一个稳定的os x版本3.1.70也能工作。到sourceforge的链接http://sourceforge.net/projects/wxformbuilder/files/wxformbuilder/3.1.70/wxFormBuilder-3.1.dmg/download