我正在尝试第一次使用命名管道。在MS文档中找到here,它指出:
因此,我试图成为一名优秀的小程序员并遵循文档,但是当我使用EndWaitForConnection()
时,它会无限期地挂起。
因此,我将代码精简到最低限度,以查看是否可以隔离问题,但没有骰子。我从编写的类中拉出了以下代码。我已经对其进行了修改,以便它开始等待管道连接,然后立即尝试停止等待该管道连接:
private void WaitForConnectionCallBack(IAsyncResult result)
{
}
public void Start()
{
var tempPipe = new NamedPipeServerStream("TempPipe",
PipeDirection.In,
254,
PipeTransmissionMode.Message,
PipeOptions.Asynchronous);
IAsyncResult result = tempPipe.BeginWaitForConnection(
new AsyncCallback(WaitForConnectionCallBack), this);
tempPipe.EndWaitForConnection(result); // <----- Hangs on this line right here
}
1)为什么卡在
EndWaitForConnection()
上?如果要在收到连接之前关闭服务器,该如何从本质上取消此BeginWaitForConnection()
回调?2)假设我没有上述问题。如果2个客户端尝试非常快速地连接到我的命名管道,会发生什么?
我是否对每个请求都进行了回调调用,还是必须等待接收第一个连接通知,然后快速先调用
EndWaitForConnection()
,然后再次调用WaitForConnectionCallBack()
,才能再次开始监听下一个客户端?在我看来,后者似乎是一个竞争条件,因为我可能没有足够快地设置连接监听器。
最佳答案
因此,对我有用的解决方案的基本框架如下:
private void WaitForConnectionCallBack(IAsyncResult result)
{
try
{
PipeServer.EndWaitForConnection(result);
/// ...
/// Some arbitrary code
/// ...
}
catch
{
// If the pipe is closed before a client ever connects,
// EndWaitForConnection() will throw an exception.
// If we are in here that is probably the case so just return.
return;
}
}
这是服务器代码。
public void Start()
{
var server= new NamedPipeServerStream("TempPipe",
PipeDirection.In,
254,
PipeTransmissionMode.Message,
PipeOptions.Asynchronous);
// If nothing ever connects, the callback will never be called.
server.BeginWaitForConnection(new AsyncCallback(WaitForConnectionCallBack), this);
// ... arbitrary code
// EndWaitForConnection() was not the right answer here, it would just wait indefinitely
// if you called it. As Hans Passant mention, its meant to be used in the callback.
// Which it now is. Instead, we are going to close the pipe. This will trigger
// the callback to get called.
// However, the EndWaitForConnection() that will excecute in the callback will fail
// with an exception since the pipe is closed by time it gets invoked,
// thus you must capture it with a try/catch
server.Close(); // <--- effectively closes our pipe and gets our
// BeginWaitForConnection() moving, even though any future
// operations on the pipe will fail.
}