我的方法rotationCW()每次调用Shape时,应将其顺时针旋转90度。如果执行以下操作:
someObject.rotateCW();
someObject.rotateCW();
someObject.rotateCW();
然后,形状将从
270
开始顺时针旋转到0
度。但是,无论我叫多少次,我的
rotateCW()
代码都只会旋转到90
度。例如:x . a
. . b
x . c
在两次调用rotateCW()(180)之后,该表格应变为:
someObject.rotateCW();
someObject.rotateCW();
c . x
b . .
x . a
但是我得到的只是:
x . x
. . .
c b a
无论我调用
rotateCW
多少次,我的代码只会旋转一次!import java.util.Scanner;
public class Tester {
public static void main(String[] args)
{
//FitIt temp = new FitIt();
//CreateShape result = (CreateShape) temp.makeShape(". . .\n"+"n . n", 'a');
CreateShape temp = new CreateShape(6,6, 'a', new char[][]{{'x','.','a'},
{'.','.','b'},
{'x','.','c'}}, "x . a\n"
+ ". . b\n"
+ "x . c");
temp.rotateCW();
temp.rotateCW();
temp.rotateCW();
System.out.println(temp);
}
import java.util.*;
public class CreateShape implements Shape {
// private String newLayout = "";
private String layout;
private int height;
private int width;
private char dc;
private Rotation initialPos;
private char[][] shape;
private char[][] swapped;
public CreateShape(int height, int width, char dc, char[][] charLayout, String layout)
{
this.height = height;
this.width = width;
this.dc = dc;
this.shape = charLayout;
this.layout = layout;
initialPos = Rotation.CW0;
}
public void rotateCW()
{
layout = "";
initialPos = initialPos.next();
int w = shape.length;
int h = shape[0].length;
swapped = new char[h][w];
for(int i = 0; i < h; i++)
{
for(int j = 0; j < w; j++)
{
swapped[i][j] = shape[w-j-1][i];
layout += swapped[i][j];
}
layout += "\n";
}
height = swapped.length;
width = swapped[0].length;
//newLayout = layout;
}
public String toString()
{
return "SHAPE " + this.dc +"\n" +
"height: " + this.height+";" + " width: " + this.width+"; " + getRotation().toString() + "\n" +
this.layout;
}
枚举旋转
public enum Rotation {
CW0, CW90, CW180, CW270;
// Calling rot.next() will return the next enumeration element
// representing the next 90 degree clock-wise rotation after rot.
public Rotation next()
{
if(this == CW0)
return CW90;
else if(this == CW90)
return CW180;
else if(this == CW180)
return CW270;
else if(this == CW270)
return CW0;
return null;
}
//toString representation of rotation
@Override
public String toString()
{
if(this == CW0)
return "rotation: CW0";
else if(this == CW90)
return "rotation: CW90";
else if(this == CW180)
return "rotation: CW180";
else if(this == CW270)
return "rotation: CW270";
return "Something is wrong! Check ROTATION again!";
}
}
最佳答案
执行交换后,您不会更新形状。添加shape = swapped
使旋转持续存在,而不是在原始形状上再次调用rotate:
public void rotateCW() {
layout = "";
initialPos = initialPos.next();
int w = shape.length;
int h = shape[0].length;
swapped = new char[h][w];
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
swapped[i][j] = shape[w - j - 1][i];
layout += swapped[i][j];
}
layout += "\n";
}
height = swapped.length;
width = swapped[0].length;
shape = swapped;
}
public static void main(String[] args) {
CreateShape temp = new CreateShape(6, 6, 'a', new char[][]{{'x', '.', 'a'},
{'.', '.', 'b'},
{'x', '.', 'c'}}, "x . a\n"
+ ". . b\n"
+ "x . c");
temp.rotateCW();
System.out.println(temp);
temp.rotateCW();
System.out.println(temp);
temp.rotateCW();
System.out.println(temp);
}
SHAPE a
height: 3; width: 3; rotation: CW90
x.x
...
cba
SHAPE a
height: 3; width: 3; rotation: CW180
c.x
b..
a.x
SHAPE a
height: 3; width: 3; rotation: CW270
abc
...
x.x