import java.util.Scanner;
public class Blackjack {
class Commands {
static final String yes = "yes";
static final String no = "no";
}
public static void main(String[] args) {
Scanner input = new Scanner(System.in);
//Opponent player2 = new Opponent();
double AiCard1 = 0;
double AiCard2 = 0;
double AiCard3 = 0;
double AiTotalcard3 = AiCard1 + AiCard2 + AiCard3;
double card1 = 0;
double card2 = 0;
double card3 = 0;
double card4 = 0;
double total2 = card1 + card2 + card3 + card4;
double total = card1 + card2 + card3;
System.out.println("Hello and Welcome to my custom version of blackjack!");
System.out.println("You will start off with $300");
System.out.println();
System.out.println("Do you want to read the rules before playing?");
System.out.print("Press 1 if yes, press 2 for no");
int choice = input.nextInt();
switch (choice) {
case 1:
System.out.println("You have 4 cards to get as close to 21 as possible. Whoever is closest to 21 wins");
break;
default:
break;
}
int balance = 300;
System.out.println("Your bank balance is $" + balance);
//user places a bet
System.out.println("Place a bet");
int bet = input.nextInt();
System.out.println("You placed a bet of " + bet);
//this is the AI
AiCard1 = Math.random() * 12 + 1;
AiCard1 = Math.round(AiCard1);
AiCard2 = Math.random() + 12 + 1;
AiCard2 = Math.round(AiCard2);
double AiTotal2cards = AiCard1 + AiCard2;
if(AiTotal2cards < 15) {
AiCard3 = Math.random() * 12 + 1;
AiCard3 = Math.round(AiCard3);
AiTotalcard3 = AiCard1 + AiCard2 + AiCard3;
}
card1 = Math.random() * 12 + 1;
card1 = Math.round(card1);
System.out.println("Your first card was a " + card1);
System.out.println();
card2 = Math.random() * 10 + 1;
card2 = Math.round(card2);
System.out.println("Your second card was a " + card2);
System.out.println();
System.out.println("Your cards add up to " + (card1 + card2));
System.out.println("Do you want to add another card?");
String answer = input.next();
here:
if(answer.equals(Commands.yes)) {
card3 = Math.random() * 12 + 1;
card3 = Math.round(card3);
System.out.println("Your third card was a " + card3);
System.out.println("Your cards add up to " + (card1 + card2 + card3));
total = card1 + card2 + card3;
if(total > 21) {
System.out.println("You lose");
break here;
}
System.out.println("Do you want to add another card?");
String answer1 = input.next();
if(answer1.equals(Commands.no)){
break here;
}
if(answer1.equals(Commands.yes)) {
card4 = Math.random() * 12 + 1;
card4 = Math.round(card4);
System.out.println("Your fourth card was a " + card4);
System.out.println("Your cards add up to " + (card1 + card2 + card3 + card4));
total2 = card1 + card2 + card3 + card4;
if(total2 > 21) {
System.out.println("You lose");
break here;
}
break here;
}
}
System.out.println("Your total cards were " + total2);
System.out.println("AI total cards were " + AiTotalcard3);
input.close();
}
}
当您运行程序时,我希望当用户浏览程序时,顶部的变量中将保存新的数字。有没有更好的方法来执行此操作,因为控制台输出的总值始终为0。
最佳答案
首先让我们看一下AiTotalcard3
:
它不应该总是为此输出0,更确切地说,在AiCard1 + AiCard2 >= 15
的情况下它将输出0,这可能经常发生。
如果您跟踪您的实际代码,这是有意义的。发生的第一件事是这些初始化程序:
double AiCard1 = 0;
double AiCard2 = 0;
double AiCard3 = 0;
double AiTotalcard3 = AiCard1 + AiCard2 + AiCard3;
因此
AiTotalcard3
最初设置为0。在您更改它之前,它将一直保持0,这是在这里发生的:AiCard1 = Math.random() * 12 + 1;
AiCard1 = Math.round(AiCard1);
AiCard2 = Math.random() + 12 + 1;
AiCard2 = Math.round(AiCard2);
double AiTotal2cards = AiCard1 + AiCard2;
if(AiTotal2cards < 15) {
AiCard3 = Math.random() * 12 + 1;
AiCard3 = Math.round(AiCard3);
AiTotalcard3 = AiCard1 + AiCard2 + AiCard3;
}
但这仅在前两张卡的总和少于15时才会发生。此后,您再也无需触摸
AiTotalcard3
了。您的逻辑可以被大大简化,并且在卡片上使用
int
而不是double
更加有意义,但是忽略所有这些并保持当前的风格,可以通过确保所有内容来解决此问题。路径设置为AiTotalcard3
,例如(同样不是最简洁的逻辑,只是坚持使用您的模式):if(AiTotal2cards < 15) {
AiCard3 = Math.random() * 12 + 1;
AiCard3 = Math.round(AiCard3);
AiTotalcard3 = AiCard1 + AiCard2 + AiCard3;
} else {
AiTotalcard3 = AiCard1 + AiCard2; // be sure to always set it
}
现在,考虑到所有这些,您在
total2
上也遇到类似的问题:并非所有的执行路径都设置total2
的值。如果将其补足到第4张卡,它会起作用,但在此之前,您永远不要更改其初始值0。因此,您只需要用一把细齿梳子梳理一下即可。您的基本问题之一是由于某种原因,您在前两张纸牌与所有纸牌中到处使用了不同的变量。如果仅使用一个
aiTotal
和total
来累积卡总数,则可以避免大多数此类问题。