我有这个课
package net.omnosis.mazegame.components;
import net.omnosis.mazegame.SlicedBitmap;
import android.graphics.Bitmap;
public class PlayerLayer extends DrawableLayer {
private Player player;
private XY tileImageSize;
private int[] move = new int[] { 1, 2, 3, 4, 3, 2, 1, 6, 7, 8, 7, 6 };
//private int[] move = new int[] { 8 };
private int moveCount;
private int moveCountMax = move.length;
private Bitmap playerBitmap;
public SlicedBitmap playerTiles;
private int line;
private static final int VERTICAL = 0;
private static final int HORIZONTAL = 8;
public PlayerLayer(Player player, Bitmap playerBitmap, XY tileImageSize) {
this.playerBitmap = playerBitmap;
this.tileImageSize = tileImageSize;
playerTiles = new SlicedBitmap(playerBitmap, tileImageSize.x(), tileImageSize.y());
setPlayer(player);
update();
}
public final void setPlayer(Player player) {
if (this.player != null) {
this.player.removeListener(this);
}
this.player = player;
player.addListener(this);
update();
}
public void updateDirection() {
Direction dir = player.getHeading();
if (dir == Direction.LEFT || dir == Direction.RIGHT) {
line = HORIZONTAL;
} else if (dir == Direction.TOP || dir == Direction.BOTTOM) {
line = VERTICAL;
}
}
public synchronized void animate() {
if (player.isMoving()) {
moveCount++;
if (moveCount >= moveCountMax) {
player.finishMove();
moveCount = 0;
}
} else {
}
updateDirection();
super.update();
}
public void update() {
updateDirection();
super.update();
}
public XY getSpritePos() {
XY playerPos = new XY(player.getCurrentPosition().x() * tileImageSize.x() + (tileImageSize.x() / 2), player.getCurrentPosition().y() * tileImageSize.y() + (tileImageSize.y() / 2));
XY animationPos = getAnimationPos();
return playerPos.add(animationPos);
}
public XY getAnimationPos() {
double step = (double) tileImageSize.x() / moveCountMax * moveCount;
return player.getHeading().multiply((int) step);
}
public Bitmap getBitmap() {
if (moveCount >= moveCountMax) {
System.out.println("BUG! MORE: " + moveCount + " max: " + moveCountMax);
moveCount = 0;
}
return playerTiles.getTile(move[moveCount] + line);
}
}
线程每10毫秒调用一次
animate
方法。有时会得到以下输出:BUG! MORE: 12 max: 12
这是因为我在getBitmap()
方法中检查了值AGAIN。为什么?我不明白,如果动画是
synchronized
,moveCount怎么会大于11?如果模拟器滞后,则这种情况会更频繁地发生。
最佳答案
您正在递增和重置moveCount
块中的synchronized
,但是当您访问moveCount
方法中的getBitmap()
变量时,您并未在同一锁上进行同步。
这意味着线程A可能位于animate()
方法的中间,并且已将moveCount
递增为等于moveCountMax
。然后,线程B输入getBitmap()
并读取moveCount
的值,然后线程A将moveCount
重置为0。
通常,不仅需要在写入变量的值时同步,还需要在读取变量时(在同一锁上)进行同步,尤其是在对该变量进行的一项操作(例如您的animate()
方法)时,尤其要进行同步。涉及复合操作(递增,然后可能重置为0)
顺便说一句,如果moveCountMax
是恒定值(= moves.length
),则将其标记为final
。