这实际上是两个问题合二为一,但都与DXUT有关。

  • 如何在Visual Studio 2010中配置项目以使用DXUT?是否需要将所有头文件和源文件添加到要与DXUT一起使用的任何项目中?我可以仅将($ DXSDK_DIR)\ Samples \ C++ \ DXUT \ Core添加到我的包含目录中吗?
  • 是否有一个D3D10等效于:

    DXUTSetCallbackD3D9DeviceReset(OnResetDevice);
    DXUTSetCallbackD3D9DeviceLost(OnLostDevice);

  • 如果没有,为什么?
    #include <Windows.h>
    #include <DXUT.h>
    #include <DXUTmisc.h>
    
    //--------------------------------------------------------------------------------------
    // Reject any D3D10 devices that aren't acceptable by returning false
    //--------------------------------------------------------------------------------------
    bool CALLBACK IsD3D10DeviceAcceptable( UINT Adapter, UINT Output, D3D10_DRIVER_TYPE DeviceType,
                                       DXGI_FORMAT BufferFormat, bool bWindowed, void* pUserContext )
    {
    return true;
    }
    
    
    //--------------------------------------------------------------------------------------
    // Create any D3D10 resources that aren't dependant on the back buffer
    //--------------------------------------------------------------------------------------
    HRESULT CALLBACK OnD3D10CreateDevice( ID3D10Device* pd3dDevice, const DXGI_SURFACE_DESC* pBufferSurfaceDesc,
                                      void* pUserContext )
    {
    
    
    return S_OK;
    }
    
    
    //--------------------------------------------------------------------------------------
    // Create any D3D10 resources that depend on the back buffer
    // Create and set the depth stencil texture if needed
    //--------------------------------------------------------------------------------------
    HRESULT CALLBACK OnD3D10ResizedSwapChain( ID3D10Device* pd3dDevice, IDXGISwapChain* pSwapChain,
                                          const DXGI_SURFACE_DESC* pBufferSurfaceDesc, void* pUserContext )
    {
    
    return S_OK;
    }
    
    
    //--------------------------------------------------------------------------------------
    // Render the scene using the D3D10 device
    //--------------------------------------------------------------------------------------
    void CALLBACK OnD3D10FrameRender( ID3D10Device* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
    {
    //
    // Clear the back buffer
    //
    
    }
    
    
    //--------------------------------------------------------------------------------------
    // Called right before creating a D3D9 or D3D10 device, allowing the app to modify the device   settings as needed
    //--------------------------------------------------------------------------------------
    bool CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, void* pUserContext )
    {
    return true;
    }
    
    
    //--------------------------------------------------------------------------------------
    // Handle updates to the scene.  This is called regardless of which D3D API is used
    //--------------------------------------------------------------------------------------
    void CALLBACK OnFrameMove( double fTime, float fElapsedTime, void* pUserContext )
    {
    
    }
    
    
    //--------------------------------------------------------------------------------------
    // Handle messages to the application
    //--------------------------------------------------------------------------------------
    LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing,
                          void* pUserContext )
    {
    return 0;
    }
    
    
    //--------------------------------------------------------------------------------------
    // Handle key presses
    //--------------------------------------------------------------------------------------
    void CALLBACK OnKeyboard( UINT nChar, bool bKeyDown, bool bAltDown, void* pUserContext )
    {
    if( bKeyDown )
    {
        switch( nChar )
        {
            case VK_F1: // Change as needed
                break;
        }
    }
    }
    
    
    int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
                    PSTR szCmdLine, int iCmdShow)
    {
    DXUTSetCallbackD3D10DeviceCreated(OnD3D10CreateDevice);
    DXUTSetCallbackDeviceChanging(ModifyDeviceSettings );
    
    DXUTSetCallbackD3D10SwapChainResized(OnD3D10ResizedSwapChain);
    
    DXUTSetCallbackD3D10FrameRender(OnD3D10FrameRender);
    DXUTSetCallbackFrameMove(OnFrameMove);
    
    DXUTSetCallbackMsgProc(MsgProc);
    DXUTSetCallbackKeyboard(OnKeyboard );
    
    return 0;
    }
    

    当我尝试构建时:
    1>ClCompile:
    1>  Main.cpp
    1>Main.obj : error LNK2001: unresolved external symbol "void __stdcall DXUTSetCallbackFrameMove(void (__stdcall*)(double,float,void *),void *)" (?DXUTSetCallbackFrameMove@@YGXP6GXNMPAX@Z0@Z)
    1>Main.obj : error LNK2001: unresolved external symbol "void __stdcall DXUTSetCallbackMsgProc(long (__stdcall*)(struct HWND__ *,unsigned int,unsigned int,long,bool *,void *),void *)" (?DXUTSetCallbackMsgProc@@YGXP6GJPAUHWND__@@IIJPA_NPAX@Z2@Z)
    1>Main.obj : error LNK2001: unresolved external symbol "void __stdcall DXUTSetCallbackD3D10DeviceCreated(long (__stdcall*)(struct ID3D10Device *,struct DXGI_SURFACE_DESC const *,void *),void *)" (?DXUTSetCallbackD3D10DeviceCreated@@YGXP6GJPAUID3D10Device@@PBUDXGI_SURFACE_DESC@@PAX@Z2@Z)
    1>Main.obj : error LNK2001: unresolved external symbol "void __stdcall DXUTSetCallbackD3D10SwapChainResized(long (__stdcall*)(struct ID3D10Device *,struct IDXGISwapChain *,struct DXGI_SURFACE_DESC const *,void *),void *)" (?DXUTSetCallbackD3D10SwapChainResized@@YGXP6GJPAUID3D10Device@@PAUIDXGISwapChain@@PBUDXGI_SURFACE_DESC@@PAX@Z3@Z)
    1>Main.obj : error LNK2001: unresolved external symbol "void __stdcall DXUTSetCallbackDeviceChanging(bool (__stdcall*)(struct DXUTDeviceSettings *,void *),void *)" (?DXUTSetCallbackDeviceChanging@@YGXP6G_NPAUDXUTDeviceSettings@@PAX@Z1@Z)
    1>Main.obj : error LNK2001: unresolved external symbol "void __stdcall DXUTSetCallbackKeyboard(void (__stdcall*)(unsigned int,bool,bool,void *),void *)" (?DXUTSetCallbackKeyboard@@YGXP6GXI_N0PAX@Z1@Z)
    1>Main.obj : error LNK2001: unresolved external symbol "void __stdcall DXUTSetCallbackD3D10FrameRender(void (__stdcall*)(struct ID3D10Device *,double,float,void *),void *)" (?DXUTSetCallbackD3D10FrameRender@@YGXP6GXPAUID3D10Device@@NMPAX@Z1@Z)
    

    这是我的VS设置:
    Executable Directories:
    $(DXSDK_DIR)Utilities\bin\x86
    
    Include Directories:
    C:\GCC\Source\DXUT\Optional
    C:\GCC\Source\DXUT\Core
    $(DXSDK_DIR)Include
    
    Library Directories:
    $(DXSDK_DIR)Lib\x86
    
    Linker->Input->Additional Dependencies:
    d3dx10.lib
    d3dx9.lib
    dxerr.lib
    dxguid.lib
    winmm.lib
    comctl32.lib
    

    当我在项目中包含DXUT .cpp文件并尝试进行构建时,仍然出现链接器错误。
    1>DXUTmisc.obj : error LNK2001: unresolved external symbol _DXTraceW@20
    1>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixLookAtLH@16
    1>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXVec3TransformCoord@12
    1>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DX10CreateEffectFromMemory@56
    1>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixRotationYawPitchRoll@16
    1>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixTranslation@16
    1>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixRotationQuaternion@8
    1>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXVec3Normalize@8
    1>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixInverse@12
    1>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXCreateEffect@36
    1>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixRotationX@8
    1>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXQuaternionMultiply@12
    1>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixScaling@16
    1>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixMultiply@12
    1>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixPerspectiveFovLH@20
    1>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXQuaternionRotationMatrix@8
    1>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXVec3TransformNormal@12
    1>DXUTgui.obj : error LNK2001: unresolved external symbol _D3DX10GetImageInfoFromFileW@16
    1>DXUTgui.obj : error LNK2001: unresolved external symbol _D3DXCreateFontW@48
    1>DXUTgui.obj : error LNK2001: unresolved external symbol _D3DX10CreateSprite@12
    1>DXUTgui.obj : error LNK2001: unresolved external symbol _D3DX10GetImageInfoFromResourceW@20
    1>DXUTgui.obj : error LNK2001: unresolved external symbol _D3DXMatrixOrthoOffCenterLH@28
    1>DXUTgui.obj : error LNK2001: unresolved external symbol _D3DXCreateTextureFromFileExW@56
    1>DXUTgui.obj : error LNK2001: unresolved external symbol _D3DXCreateSprite@8
    1>DXUTgui.obj : error LNK2001: unresolved external symbol _D3DX10CreateTextureFromResourceW@28
    1>DXUTgui.obj : error LNK2001: unresolved external symbol _D3DX10CreateFontW@48
    1>DXUTgui.obj : error LNK2001: unresolved external symbol _D3DXCreateTextureFromResourceExW@60
    1>DXUTgui.obj : error LNK2001: unresolved external symbol _D3DX10CreateTextureFromFileW@24
    1>DXUTres.obj : error LNK2001: unresolved external symbol _D3DXCreateTextureFromFileInMemoryEx@60
    1>DXUTres.obj : error LNK2001: unresolved external symbol _D3DX10CreateTextureFromMemory@28
    1>DXUTres.obj : error LNK2001: unresolved external symbol _D3DXLoadMeshFromXInMemory@36
    1>DXUTres.obj : error LNK2001: unresolved external symbol _D3DX10GetImageInfoFromMemory@20
    1>DXUTShapes.obj : error LNK2001: unresolved external symbol _D3DX10CreateMesh@32
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmGetCandidateListA@16
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmGetIMEFileNameA@12
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmGetContext@4
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmIsIME@4
    1>ImeUi.obj : error LNK2001: unresolved external symbol _VerQueryValueA@16
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmReleaseContext@8
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmGetCompositionStringA@16
    1>ImeUi.obj : error LNK2001: unresolved external symbol _GetFileVersionInfoSizeA@8
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmGetCompositionStringW@16
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmSetConversionStatus@12
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmSetCompositionStringW@24
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmSetOpenStatus@8
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmGetVirtualKey@4
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmSimulateHotKey@8
    1>ImeUi.obj : error LNK2001: unresolved external symbol _GetFileVersionInfoA@16
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmGetCandidateListW@16
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmAssociateContext@8
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmGetDefaultIMEWnd@4
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmGetConversionStatus@12
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmNotifyIME@16
    1>ImeUi.obj : error LNK2001: unresolved external symbol _ImmGetOpenStatus@4
    1>SDKmesh.obj : error LNK2001: unresolved external symbol _D3DXGetDeclLength@4
    1>SDKmesh.obj : error LNK2001: unresolved external symbol _D3DXComputeTangentFrameEx@64
    1>SDKmesh.obj : error LNK2001: unresolved external symbol _D3DXLoadMeshFromXof@32
    1>SDKmesh.obj : error LNK2001: unresolved external symbol _D3DXCreateVolumeTextureFromFileW@12
    1>SDKmesh.obj : error LNK2001: unresolved external symbol _D3DXCreateCubeTextureFromFileW@12
    1>SDKmesh.obj : error LNK2001: unresolved external symbol _D3DXGetImageInfoFromFileW@8
    1>SDKmesh.obj : error LNK2001: unresolved external symbol _D3DXQuaternionNormalize@8
    1>SDKmesh.obj : error LNK2001: unresolved external symbol _D3DXCreateTextureFromFileW@12
    1>SDKmesh.obj : error LNK2001: unresolved external symbol _D3DXLoadMeshFromXW@32
    1>SDKmesh.obj : error LNK2001: unresolved external symbol _D3DXQuaternionInverse@8
    1>SDKmesh.obj : error LNK2001: unresolved external symbol _D3DXComputeNormals@8
    1>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXCreateLine@8
    1>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXCreateCubeTextureFromFileExW@52
    1>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXSaveSurfaceToFileW@20
    1>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXCreateFontIndirectW@12
    1>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXCreateEffectFromResourceW@36
    1>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXCreateEffectFromFileW@32
    1>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXCreateVolumeTextureFromResourceExW@64
    1>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXCreateVolumeTextureFromFileExW@60
    1>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXCreateCubeTextureFromResourceExW@56
    1>SDKsound.obj : error LNK2001: unresolved external symbol _DirectSoundCreate8@12
    1>C:\GCC\Bin\GCC.exe : fatal error LNK1120: 75 unresolved externals
    

    最佳答案

  • 添加($ DXSDK_DIR)\ Include到您的MSVS环境设置。不要忘记也添加lib文件夹。
  • DX10中不再有LostDevice。 DX自行管理。
  • 关于c++ - DXUT配置,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/6809152/

    10-09 06:39