我收到这个错误信息
08-30 19:20:17.774: ERROR/AndroidRuntime(4681): FATAL EXCEPTION: GLThread 9
08-30 19:20:17.774: ERROR/AndroidRuntime(4681): java.lang.IllegalArgumentException: length - offset < n
08-30 19:20:17.774: ERROR/AndroidRuntime(4681): at android.opengl.Matrix.multiplyMV(Native Method)
08-30 19:20:17.774: ERROR/AndroidRuntime(4681): at android.opengl.GLU.gluUnProject(GLU.java:237)
08-30 19:20:17.774: ERROR/AndroidRuntime(4681): at android.app.ui.GLSurfaceRenderer.vector3(GLSurfaceRenderer.java:70)
08-30 19:20:17.774: ERROR/AndroidRuntime(4681): at android.app.ui.GLSurfaceRenderer.onDrawFrame(GLSurfaceRenderer.java:103)
08-30 19:20:17.774: ERROR/AndroidRuntime(4681): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1332)
08-30 19:20:17.774: ERROR/AndroidRuntime(4681): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1116)
使用此代码:
import android.opengl.GLU;
import android.opengl.GLSurfaceView.Renderer;
import android.util.*;
public class GLSurfaceRenderer implements Renderer{
public static float setx, sety;
private static float posx, posy, posz = 100;
private double speed;
private static float rotation;
private static float statrotation;
public static boolean isPressed;
private static FlatColoredSquare square;
private static FlatColoredSquare statSquare;
public final static String TAG = "input";
public GLSurfaceRenderer () {
square = new FlatColoredSquare();
statSquare = new FlatColoredSquare();
rotation = (float) Math.floor(Math.random()*361);
speed = 0.1;
}
public void vector3 (GL11 gl){
int[] viewport = new int[4];
float[] modelview = new float[16];
float[] projection = new float[16];
float winx, winy, winz;
float[] newcoords = new float[3];
gl.glGetIntegerv(GL11.GL_VIEWPORT, viewport, 0);
((GL11) gl).glGetFloatv(GL11.GL_MODELVIEW_MATRIX, modelview, 0);
((GL11) gl).glGetFloatv(GL11.GL_PROJECTION_MATRIX, projection, 0);
winx = (float)setx;
winy = (float)viewport[3] - sety;
winz = 0;
GLU.gluUnProject(winx, winy, winz, modelview, 0, projection, 0, viewport, 0, newcoords, 0);
posx = (int)newcoords[1];
posy = (int)newcoords[2];
posz = (int)newcoords[3];
Log.d(TAG, "vector3 Used");
}
@Override
public void onDrawFrame(GL10 gl) {
gl.glClear(GL10.GL_COLOR_BUFFER_BIT |
GL10.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
gl.glScalef(100, 100, 0);
gl.glPushMatrix();
gl.glRotatef(rotation, 0, 0, 1);
gl.glTranslatef((float) speed/10, 0, 0);
square.draw(gl);
gl.glPopMatrix();
gl.glPushMatrix();
gl.glTranslatef(posx, posy, posz);
gl.glRotatef(statrotation,0,0,1);
statSquare.draw(gl);
gl.glPopMatrix();
statrotation++;
speed++;
Log.d(TAG, "Frame Drawn");
vector3((GL11) gl);
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluOrtho2D(gl, -width, width, -height, height);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glShadeModel(GL10.GL_SMOOTH);
gl.glClearDepthf(1.0f);
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glDepthFunc(GL10.GL_LEQUAL);
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
}
}
请注意,我试图在draw方法中调用vector3()方法,该方法似乎可以工作,因为它的读取速度足以找出实际方法中的错误。此行出现错误
GLU.gluUnProject(winx, winy, winz, modelview, 0, projection, 0, viewport, 0, newcoords, 0);
注意setx和sety在抛出错误时应该等于0,因为屏幕还没有被触摸。
这个错误和我的glsurfaceview有关系吗?
import android.content.Context;
import android.opengl.GLSurfaceView;
import android.util.*;
import android.view.MotionEvent;
public class Input extends GLSurfaceView {
public GLSurfaceRenderer glSurfaceRenderer;
public float setx, sety;
public final static String TAG = "input";
public Input(Context context) {
super(context);
glSurfaceRenderer = new GLSurfaceRenderer();
setRenderer(glSurfaceRenderer);
}
@Override
public boolean onTouchEvent(MotionEvent event){
if (event.getAction() == MotionEvent.ACTION_DOWN){
setx = event.getX();
sety = event.getY();
Log.d(TAG, "isPressed triggered");
}
return true;
}
}
最佳答案
我简要地看了一下这个函数的源代码,它似乎希望newcoords
向量的大小是4而不是3。它们是齐次坐标,所以你也需要除以w来得到你的实际坐标。
注意,代码中还有另一个错误,在调用newcoords
之后,索引gluUnProject
超出了界限。第一个元素是newcoords[0]
,而不是newcoords[1]
。
我想如果你用这样的东西,效果会更好(不过我没有测试):
float[] newcoords = new float[4]; // Note size 4!!
GLU.gluUnProject(...);
float x = newcoords[0] / newcoords[3];
float y = newcoords[1] / newcoords[3];
float z = newcoords[2] / newcoords[3];