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What is this weird colon-member (“ : ”) syntax in the constructor?
(12个答案)
4年前关闭。
下面是我要完成的“ rhombus.cpp”文件的代码。但是首先,我想突出显示该区域“ Rhombus :: Rhombus(Vertex point,int radius):Shape(point){”。 :Shape(point)对我来说是全新的,所以我不确定该怎么做,尤其是当我在int main中调用它时。如果我在//将您的代码放在此处的注释下并添加注释等内容正确,那么在ive中我做了什么?非常感谢您的帮助!
菱形
形状
这种对象创建通常称为实例化。
额外的形状
描述如何创建菱形对象。即通过在
您需要阅读的关键内容是继承。这可能很早就涵盖了。
(12个答案)
4年前关闭。
下面是我要完成的“ rhombus.cpp”文件的代码。但是首先,我想突出显示该区域“ Rhombus :: Rhombus(Vertex point,int radius):Shape(point){”。 :Shape(point)对我来说是全新的,所以我不确定该怎么做,尤其是当我在int main中调用它时。如果我在//将您的代码放在此处的注释下并添加注释等内容正确,那么在ive中我做了什么?非常感谢您的帮助!
#include "rhombus.h"
Rhombus::Rhombus(Vertex point, int radius) : Shape(point){
// constructs a Rhombus of radius around a point in 2D space
if((radius>centroid.getX()/2) || (radius>centroid.getX()/2))
{
cout << "Object must fit on screen." << endl;
system("pause");
exit(0);
}
// place your code here and add comments that describe your understanding of what is happening
this->radius = radius;
plotVertices();
}
int Rhombus::area()
{
// returns the area of a Rhombus
return 0;
}
int Rhombus::perimeter()
{
// returns the perimeter of a Rhombus
return 0;
}
void Rhombus::plotVertices()
{
// a formula for rotating a point around 0,0 is
// x' = x * cos(degrees in radians) - y * sin(degrees in radians)
// y' = y * cos(degrees in radians) + x * sin(degrees in radians)
// the coordinates for point A are the same as the centroid adjusted for the radius
// the coordinates for point B are determined by rotating point A by 90 degrees
// the coordinates for point C are determined by rotating point A by 180 degrees
// the coordinates for point C are determined by rotating point A by 270 degrees
// remember that 0,0 is at the top left, not the bottom left, corner of the console
// place your code here and add comments that describe your understanding of what is happening
}
菱形
#include "shape.h"
class Rhombus : public Shape
{
int radius;
void plotVertices();
public:
Rhombus(Vertex point, int radius = 10);
int area();
int perimeter();
};
形状
enter #pragma once
#include "console.h"
#include "vertex.h"
#include <iostream>
#include <list>
#include <cstdlib>
#include <cmath>
using namespace std;
#define PI 3.14159265358979323846
class Shape
{
list<Vertex>::iterator itr;
protected:
list<Vertex> vertices;
Vertex centroid;
void drawLine(int x1, int y1, int x2, int y2);
Shape(Vertex point);
double round(double x);
public:
void drawShape();
virtual int area() = 0;
virtual int perimeter() = 0;
virtual void outputStatistics();
void rotate(double degrees);
void scale(double factor);
};
最佳答案
线
菱形::菱形(顶点,整数半径)
是您的类的构造函数。它告诉您可以实例化/创建一个Rhombus对象,例如
int main(){
Vertex v;
Rhombus rhomb(v, 3);
这种对象创建通常称为实例化。
额外的形状
Rhombus::Rhombus(Vertex point, int radius): Shape(point)
描述如何创建菱形对象。即通过在
Shape
中调用接受Vertex
参数的构造函数。然后,它将在构造函数中运行其余代码。这是必需的,因为Rhombus会继承rhombus.h
中的Shape。您需要阅读的关键内容是继承。这可能很早就涵盖了。
10-05 23:45