因此对于我正在创建的游戏,我有一些扩展GameDriver的类。
到目前为止,在所有其他类上,我都可以扩展GameDriver,然后在GameDriver中可以执行以下操作:
ArrayList<Card> library = new ArrayList<Card>();
今天,我开始学习GameAI类,并扩展了GameDriver,当我提出以下内容时:
GameAI Enemy = new GameAI();
在同一位置,我放置了另一行代码(在公共类GameDriver的正下方)
我得到:
java.lang.StackOverflowError
at java.util.WeakHashMap.expungeStaleEntries(Unknown Source)
at java.util.WeakHashMap.getTable(Unknown Source)
at java.util.WeakHashMap.get(Unknown Source)
at java.awt.Component.checkCoalescing(Unknown Source)
at java.awt.Component.<init>(Unknown Source)
at java.awt.Container.<init>(Unknown Source)
at java.awt.Panel.<init>(Unknown Source)
at java.awt.Panel.<init>(Unknown Source)
at java.applet.Applet.<init>(Unknown Source)
at GameDriver.<init>(GameDriver.java:14)
at GameAI.<init>(GameAI.java:8)
at GameDriver.<init>(GameDriver.java:40)
at GameAI.<init>(GameAI.java:8)
如果我将其放在applet的public void init()中,那么它不会在运行时产生错误,但是我将无法从其他方法访问它,我是否在寻找一些东西?通常所有的夜宵都不能帮助我的大脑...
截至目前,GameAI的外观如下:
public class GameAI extends GameDriver {
public int life;
public int energy;
public void drawPhase(){
}
public GameAI(){
life = 20;
energy = 2;
}
}
然后是GameDriver的一些内容:
public class GameDriver extends Applet implements MouseMotionListener,MouseListener {
Graphics g;
Image offscreen;
Dimension dim;
int playerLife = 20;
int playerEnergy = 8;
int xMouse;
int yMouse;
int lineThickness = 4;
int handSize = 6;
int currentHover;
boolean slotHover;
int currentSelected;
boolean slotClicked;
int currentHoverBoard;
boolean slotHoverBoard;
boolean slotClickedBoard;
int currentSelectedBoard;
boolean canPlace;
ArrayList<Card> library = new ArrayList<Card>();
ArrayList<Card> hand = new ArrayList<Card>();
ArrayList<Card> playerBoard = new ArrayList<Card>();
GameAI Enemy;
int[] handBoxX = new int[handSize];
int[] handBoxY = new int[handSize];
int[] handBoxW = new int[handSize];
int[] handBoxH = new int[handSize];
int[] playerBoardX = new int[8];
int[] playerBoardY = new int[8];
int[] playerBoardW = new int[8];
int[] playerBoardH = new int[8];
public void init(){
this.setSize(640, 480);
dim = this.getSize();
addMouseMotionListener(this);
addMouseListener(this);
createLibrary();
drawFirstHand();
printHand();
GameAI Enemy = new GameAI();
checkEnemy();
offscreen = createImage(this.getSize().width,this.getSize().height);
g = offscreen.getGraphics();
}
public void checkEnemy(){
System.out.println(Enemy.energy);
}
... Alot more methods and stuff below, but nothing to do with the GameAI enemy
最佳答案
您正在GameDriver(它扩展的类)内部创建GameAI对象。这将导致递归继续,直到您用尽内存。
解决方案:不要这样做。您的GameAI类不应扩展GameDriver,因为这是共享信息的错误方法,即使您没有这种递归噩梦,它也根本无法工作。而是给GameAI一个GameDriver字段,并将GameDriver实例通过其构造函数传递给GameAI。
即
class GameAI {
private GameDriver gameDriver;
public GameAI(GameDriver gameDriver) {
this.gameDriver = gameDriver;
}
//.... more code
}
编辑2
如果您想要一个GameAI对象,则可以
GameAI gameAi = new GameAI(this);
如果需要数组或列表,则可以循环执行。