我毕业以来已经有一段时间了,所以我正在用Javascript构建模拟器,并努力理解物理学和运动学的基础知识。无论如何,我有一个应该模拟时间的循环,并且该循环的每次迭代等于1秒,并且我有一个对象要从点A
([150, 50]
)移到点B
([1, 1]
)。该对象的最大速度为10
,加速度为4.9
,减速为-4.9
。我会在每次循环迭代(1秒)时重新计算目标位置,但是当我必须减速时,它就无法正常工作,因为在某些时候速度为负。 我是否可以使用任何公式来计算从A点到B点每x秒同时考虑加速和减速的插值?
这是我的代码的当前状态:
const math = require('mathjs');
const { distance } = require('mathjs');
let currentPos = [150, 51];
const targetPosition = [1, 1];
const MAX_SPEED = 10;
const BASE_ACCELERATION = 4.9;
let currentVelocity= 0;
let stopping = false;
const interpolate = (pos, velocity, target, acceleration, t) => {
const d = math.distance(target, pos);
const delta = math.subtract(target, pos);
const ratio = math.divide(delta, d);
const v = Math.min(velocity + (acceleration * t), MAX_SPEED);
const newPos = move(pos, ratio, lerp(velocity, v, t));
return { pos: newPos, d , v, ratio };
};
const move = (pos, ratio, velocity) => {
return math.chain(ratio)
.multiply(velocity)
.add(pos)
.done();
};
const lerp = (v0, v1, t) => {
return v0 + t * (v1 - v0);
};
const getStopDistance = (v0, a) => v0 / 2 * a;
// Let's say I'm simulating 15 seconds
for (let i = 0; i < 15; i++) {
console.log(`####### sec ${i} #######`);
console.log(`currentPos -> `, currentPos);
console.log(`currentVelocity -> `, currentVelocity);
console.log(`stopping -> `, stopping);
const sd = getStopDistance(currentVelocity, BASE_ACCELERATION);
const a = (stopping) ? -BASE_ACCELERATION : BASE_ACCELERATION;
const it = interpolate(currentPos, currentVelocity, targetPosition, a, 1);
if (it.d == 0)
break;
console.log('sd -> ', sd);
console.log('it -> ', it);
if (!stopping && sd >= it.d) {
// Trying to break it down in 2 equations within 1 sec. The first with the current velocity and accelerations and the rest should be the time I should start stopping ?**strong text**
const d1 = sd - it.d;
const t1 = (2 * d1) / (currentVelocity + currentVelocity);
const i1 = interpolate(currentPos, currentVelocity, targetPosition, BASE_ACCELERATION, t1);
const t2 = 1 - t1;
const i2 = interpolate(i1.pos, i1.v, targetPosition, -BASE_ACCELERATION, t2);
console.log('d1 -> ', d1);
console.log('t1 -> ', t1);
console.log('i1 -> ', i1);
console.log('t2 -> ', t2);
console.log('i2 -> ', i2);
stopping = true;
currentPos = i2.pos;
currentVelocity = i2.v;
} else {
currentPos = it.pos;
currentVelocity = it.v;
}
}
最佳答案
让我们将问题背后的数学视为一维问题。让我们沿着连接起点和终点的直线找到对象的运动曲线。
给定点L
,最大速度v_max
和可用的加速和减速a
之间的距离,将运动分为三个状态。以下是总行驶距离x
以及速度v
(给出的伪代码)的数学公式
t = 0 ... v_max/a
x = 0.5*a*t^2
v = a*t
t = v_max/a ... L/v_max
x = t*v_max - 0.5*v_max^2/a
v = v_max
t = L/v_max ... v_max/a+l/v_max
x = t*v_max - a*(L-t*v_max)^2/(2*v_max^2)-v_max^2/(2*a)
v = v_max - a*(t - L/v_max) + v_max
这些是从受最大速度和总行驶距离约束的标准运动学方程式得出的。
关于javascript - 同时考虑加速和减速的对象插值,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/62614488/