我看了一些关于CAKeyFrameAnimation的指南,但看不到如何触发它们。我唯一能想到的就是我必须将其用作回报,但这对我来说没有多大意义。
-H文件-
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
@interface ImageSequenceViewController : UIViewController
<UIGestureRecognizerDelegate>{
UISwipeGestureRecognizer *swipeLeftRecognizer;
NSMutableArray *myImages;
IBOutlet UIImageView *imageView;
IBOutlet UIImageView *bView;
IBOutlet UISegmentedControl *segmentedControl;
}
@property (nonatomic, retain) UISwipeGestureRecognizer *swipeLeftRecognizer;
@property (nonatomic, retain) UIImageView *imageView;
@property (nonatomic, retain) IBOutlet UISegmentedControl *segmentedControl;
-(IBAction)takeLeftSwipeRecognitionEnabledFrom:(UISegmentedControl *)aSegmentedControl;
-(IBAction)ButtonPressed1: (id)sender;
@end
-M文件-
#import "ImageSequenceViewController.h"
@implementation ImageSequenceViewController
@synthesize swipeLeftRecognizer;
@synthesize imageView;
@synthesize segmentedControl;
/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
//CUSTOM CODE
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
-(void)loadLeft {
//aView = [[UIImageView alloc] initWithFrame:self.view.frame];
CALayer *layer = [CALayer layer];
[layer setFrame:CGRectMake(0.0,
0.0,
[[self view] frame].size.height,
[[self view] frame].size.width)];
myImages = [[NSMutableArray alloc] init];
for(NSUInteger count=0; count<100; count++){
NSString *fileName;
if (count < 10)
{
fileName = [NSString stringWithFormat:@"trailerRotation_000%d", count];
}
else if (10 <= count < 100)
{
fileName = [NSString stringWithFormat:@"trailerRotation_00%d", count];
}
else
{
fileName = [NSString stringWithFormat:@"trailerRotation_0%d", count];
}
NSString *path = [[NSBundle mainBundle] pathForResource:fileName ofType:@"jpg"];
//UIImage *image = [[UIImage alloc] initWithContentsOfFile:fileName];
//[myImages addObject:image];
[myImages addObject:[UIImage imageWithContentsOfFile:path]];
}
CAKeyframeAnimation *anim = [CAKeyframeAnimation animationWithKeyPath:@"Contents"];
[anim setDuration:0.10];
[anim setCalculationMode:kCAAnimationDiscrete];
[anim setRepeatCount:1];
[anim setValues:myImages];
[self.view.layer addSublayer:layer];
[layer addAnimation:anim forKey:@"images"];
//aView.animationImages = myImages;
//aView.animationDuration = 10.00;
//aView.animationRepeatCount = 1;
}
-(void)loadRight {
bView = [[UIImageView alloc] initWithFrame:self.view.frame];
myImages = [[NSMutableArray alloc] init];
for(NSUInteger count=99; count>0; count--){
NSString *countString;
if (count < 10)
{
countString = @"000";
countString = [countString stringByAppendingFormat:@"%d", count];
}
else if (10 <= count < 100)
{
countString = @"00";
countString = [countString stringByAppendingFormat:@"%d", count];
}
else if (100 <= count < 1000)
{
countString = @"00";
countString = [countString stringByAppendingFormat:@"%d", count];
}
NSLog(@"%d", count);
NSString *fileName = @"trailerRotation_";
fileName = [fileName stringByAppendingFormat:countString];
fileName = [fileName stringByAppendingFormat:@".jpg"];
[myImages addObject:[UIImage imageNamed:fileName]];
}
bView.animationImages = myImages;
bView.animationDuration = 10.00;
bView.animationRepeatCount = 1;
}
- (void)viewDidLoad {
[super viewDidLoad];
imageView = [[UIImageView alloc] initWithFrame:self.view.frame];
[imageView setImage:[UIImage imageNamed:@"trailerRotation_0000.jpg"]];
//[self.view addSubview:imageView];
[self loadLeft];
[self loadRight];
UIGestureRecognizer *recognizer;
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
[self.view addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
self.swipeLeftRecognizer = (UISwipeGestureRecognizer *) recognizer;
swipeLeftRecognizer.direction = UISwipeGestureRecognizerDirectionLeft;
if ([segmentedControl selectedSegmentIndex] == 0) {
[self.view addGestureRecognizer:swipeLeftRecognizer];
}
self.swipeLeftRecognizer = (UISwipeGestureRecognizer *) recognizer;
[recognizer release];
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
self.segmentedControl = nil;
self.swipeLeftRecognizer = nil;
self.imageView = nil;
}
- (BOOL)canBecomeFirstResponder {
return YES;
}
- (void)viewDidAppear:(BOOL)animated {
[self becomeFirstResponder];
}
-(void)startItLeft {
NSLog(@"Left");
//[aView startAnimating];
//[self.view addSubview:aView];
//[aView release];
[bView release];
}
-(void)startItRight {
NSLog(@"Right");
[bView startAnimating];
[self.view addSubview:bView];
//[aView release];
[bView release];
}
//- (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event {
//}
//- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event {
//}
//- (void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event {
//}
-(IBAction)ButtonPressed1:(id)sender
{
NSLog(@"Button");
//[aView stopAnimating];
[bView stopAnimating];
//[self loadLeft];
[self loadRight];
}
-(IBAction)takeLeftSwipeRecognitionEnabledFrom:(UISegmentedControl *) aSegmentControl {
if ([aSegmentControl selectedSegmentIndex] == 0) {
[self.view addGestureRecognizer:swipeLeftRecognizer];
}
else {
[self.view removeGestureRecognizer:swipeLeftRecognizer];
}
}
-(void)handleSwipeFrom:(UISwipeGestureRecognizer *) recognizer {
//CGPoint location = [recognizer locationInView:self.view];
//[self showImageWithText:@"swipe" atPoint:location];
if (recognizer.direction == UISwipeGestureRecognizerDirectionLeft) {
//[self startItLeft];
}
else {
[self startItRight];
}
}
//CUSTOM CODE
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)dealloc {
[super dealloc];
}
@end
我是iOS开发的新手,所以任何建议都对您有所帮助。
谢谢。
最佳答案
尝试:
[myImages addObject:(id)[UIImage imageWithContentsOfFile:path].CGImage];
由于
CAKeyFrameAnimation
需要CGImageRef
对象。关于iphone - iOS-CAKeyFrameAnimation-无法播放,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/4763657/