ExceptionInInitializerError

ExceptionInInitializerError

我正在尝试初始化GL11,因为我在麻烦地引用了具有

GL11 gl


作为其论据。我尝试在渲染器类中对其进行初始化,但无法正常工作,因此我发现初始化与渲染器混淆,并创建了一个新类进行初始化。

import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.opengles.GL11;

import android.opengl.GLU;



public class Unproject {

public static float setx;
public static float sety;
public static float posx, posy, posz;

EGLConfig[] configs = new EGLConfig[1];
EGLConfig config = configs[0];
static EGLContext glContext;
public static GL11 gl = (GL11)glContext.getGL();
EGLDisplay dpy =  ((EGL10) gl).eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);

public Unproject() {
    glContext = ((EGL10) gl).eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null);
}

    public static void vector3 (GL11 gl){

        int[] viewport = new int[4];
        float[] modelview = new float[16];
        float[] projection = new float[16];
        float winx, winy, winz;
        float[] newcoords = new float[3];

        gl.glGetIntegerv(GL11.GL_VIEWPORT, viewport, 0);
        gl.glGetFloatv(GL11.GL_MODELVIEW_MATRIX, modelview, 0);
        gl.glGetFloatv(GL11.GL_PROJECTION_MATRIX, projection, 0);

        winx = (float)setx;
        winy = (float)viewport[3] - sety;
        winz = 0;

        GLU.gluUnProject(winx, winy, winz, modelview, 0, projection, 0, viewport, 0, newcoords, 0);
        posx = (int)newcoords[1];
        posy = (int)newcoords[2];
        posz = (int)newcoords[3];


    }
}


Vector3是我遇到麻烦的方法。我将其从渲染器移到了该类中。

这是我的渲染器:

import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;


import android.opengl.GLU;
import android.opengl.GLSurfaceView.Renderer;
import android.view.MotionEvent;


public class GLSurfaceRenderer implements Renderer{


public float setx, sety;
private float posx, posy, posz;
private double speed;
private static float rotation;
private static float statrotation;

GL11 gl;



private static FlatColoredSquare square;
private static FlatColoredSquare statSquare;



    public GLSurfaceRenderer () {

    square = new FlatColoredSquare();
    statSquare = new FlatColoredSquare();
    rotation = (float) Math.floor(Math.random()*361);
    speed = 0.1;

}
    public synchronized void randomMethod(MotionEvent event){
        if (event.getAction() == MotionEvent.ACTION_DOWN){
        setx = event.getX();
        sety = event.getY();
        Unproject.vector3(gl);
        }
    }

@Override
public void onDrawFrame(GL10 gl) {
         gl.glClear(GL10.GL_COLOR_BUFFER_BIT |
            GL10.GL_DEPTH_BUFFER_BIT);
    gl.glLoadIdentity();
    gl.glScalef(10, 10, 0);
    gl.glPushMatrix();
    gl.glRotatef(rotation, 0, 0, 1);
    gl.glTranslatef((float) speed/10, 0, 0);
    square.draw(gl);
    gl.glPopMatrix();

    gl.glPushMatrix();
    gl.glTranslatef(posx, posy, posz);
    gl.glRotatef(statrotation,0,0,1);
    statSquare.draw(gl);
    gl.glPopMatrix();


    statrotation++;
    speed++;

}





@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
    gl.glViewport(0, 0, width, height);
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();
    GLU.gluOrtho2D(gl, 0.0f, width, 0.0f, height);
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();

}

@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    gl.glShadeModel(GL10.GL_SMOOTH);
    gl.glClearDepthf(1.0f);
    gl.glEnable(GL10.GL_DEPTH_TEST);
    gl.glDepthFunc(GL10.GL_LEQUAL);
    gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);

}



}


不幸的是,此代码引发ExceptionInInitializerError

08-01 17:01:34.672: ERROR/AndroidRuntime(421): Uncaught handler: thread main exiting due to uncaught exception
08-01 17:01:34.762: ERROR/AndroidRuntime(421): java.lang.ExceptionInInitializerError
08-01 17:01:34.762: ERROR/AndroidRuntime(421):     at android.app.ui.GLSurfaceRenderer.randomMethod(GLSurfaceRenderer.java:44)
08-01 17:01:34.762: ERROR/AndroidRuntime(421):     at android.app.ui.Practice.onTouchEvent(Practice.java:37)
08-01 17:01:34.762: ERROR/AndroidRuntime(421):     at android.app.Activity.dispatchTouchEvent(Activity.java:2064)
08-01 17:01:34.762: ERROR/AndroidRuntime(421):     at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643)
08-01 17:01:34.762: ERROR/AndroidRuntime(421):     at android.view.ViewRoot.handleMessage(ViewRoot.java:1690)
08-01 17:01:34.762: ERROR/AndroidRuntime(421):     at android.os.Handler.dispatchMessage(Handler.java:99)
08-01 17:01:34.762: ERROR/AndroidRuntime(421):     at android.os.Looper.loop(Looper.java:123)
08-01 17:01:34.762: ERROR/AndroidRuntime(421):     at android.app.ActivityThread.main(ActivityThread.java:4310)
08-01 17:01:34.762: ERROR/AndroidRuntime(421):     at java.lang.reflect.Method.invokeNative(Native Method)
08-01 17:01:34.762: ERROR/AndroidRuntime(421):     at java.lang.reflect.Method.invoke(Method.java:521)
08-01 17:01:34.762: ERROR/AndroidRuntime(421):     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860)
08-01 17:01:34.762: ERROR/AndroidRuntime(421):     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618)
08-01 17:01:34.762: ERROR/AndroidRuntime(421):     at dalvik.system.NativeStart.main(Native Method)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): Caused by: java.lang.NullPointerException
08-01 17:01:34.762: ERROR/AndroidRuntime(421):     at android.app.ui.Unproject.<clinit>(Unproject.java:22)
08-01 17:01:34.762: ERROR/AndroidRuntime(421):     ... 13 more


有什么我可以纠正的吗?我是完全错在树上吗?我认为这可能是我在类之间共享变量的方式,有没有更好的方法呢?

最佳答案

Based on this documentation抛出ExceptionInInitializerError,以指示在评估静态初始化程序或静态变量的初始化程序期间发生了异常。检查您的代码是否具有任何静态初始化逻辑。

关于android - ExceptionInInitializerError,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/6901963/

10-12 03:48