我已经在iOS 10中使用Swift 3实现了Firebase push。

从Firebase发送推送时,我只能在应用程序处于前台模式时才能收到推送消息。当应用处于后台模式或被强制停止时,我没有收到任何消息。

代码如下:

import UIKit
import Firebase
import UserNotifications
import FirebaseInstanceID
import FirebaseMessaging

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

  var window: UIWindow?


  func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
    // Override point for customization after application launch.
    if #available(iOS 10.0, *) {
      let authOptions : UNAuthorizationOptions = [.alert, .badge, .sound]
      UNUserNotificationCenter.current().requestAuthorization(
        options: authOptions,
        completionHandler: {_,_ in })

      // For iOS 10 display notification (sent via APNS)
      UNUserNotificationCenter.current().delegate = self
      // For iOS 10 data message (sent via FCM)
      FIRMessaging.messaging().remoteMessageDelegate = self

    } else {
      let settings: UIUserNotificationSettings =
        UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
      application.registerUserNotificationSettings(settings)
    }

    application.registerForRemoteNotifications()
    NotificationCenter.default.addObserver(self,
                                           selector: #selector(self.tokenRefreshNotification),
                                           name: .firInstanceIDTokenRefresh,
                                           object: nil)
    FIRApp.configure()
    return true
  }

  func applicationWillResignActive(_ application: UIApplication) {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
  }

  func applicationDidEnterBackground(_ application: UIApplication) {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
    FIRMessaging.messaging().disconnect()
    print("Disconnected from FCM.")
  }

  func applicationWillEnterForeground(_ application: UIApplication) {
    // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
  }

  func applicationDidBecomeActive(_ application: UIApplication) {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    connectToFcm()
  }

  func applicationWillTerminate(_ application: UIApplication) {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
  }

  func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
                   fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
    // If you are receiving a notification message while your app is in the background,
    // this callback will not be fired till the user taps on the notification launching the application.
    // TODO: Handle data of notification

    // Print message ID.
    print("Message ID: \(userInfo["gcm.message_id"]!)")

    // Print full message.
    print("%@", userInfo)
  }

  // [START refresh_token]
  func tokenRefreshNotification(_ notification: Notification) {
    if let refreshedToken = FIRInstanceID.instanceID().token() {
      print("InstanceID token: \(refreshedToken)")
    }
    // Connect to FCM since connection may have failed when attempted before having a token.
    connectToFcm()
  }
  // [END refresh_token]

  func connectToFcm() {
    FIRMessaging.messaging().connect { (error) in
      if (error != nil) {
        print("Unable to connect with FCM. \(error)")
      } else {
        print("Connected to FCM.")
      }
    }
  }

}


@available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {

  // Receive displayed notifications for iOS 10 devices.
  func userNotificationCenter(_ center: UNUserNotificationCenter,
                              willPresent notification: UNNotification,
                              withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
    let userInfo = notification.request.content.userInfo
    // Print message ID.
    print("Message ID: \(userInfo["gcm.message_id"]!)")

    // Print full message.
    print("%@", userInfo)
  }

  @available(iOS 10, *)
  func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void) {
    print("Userinfo \(response.notification.request.content.userInfo)")
    //    print("Userinfo \(response.notification.request.content.userInfo)")
  }
}

extension AppDelegate : FIRMessagingDelegate {
  // Receive data message on iOS 10 devices.
  func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
    print("%@", remoteMessage.appData)
  }
}

最佳答案

根据您的问题,您已经成功在前台但不是在后台模式下获得了推送通知。为此,您在功能的“后台模式”部分中勾选了Remote Notification

请找到以下屏幕截图以获取更多信息。

ios - 当应用处于后台模式或被强制停止iOS 10时未收到推送通知-LMLPHP

希望对你有效。

10-05 17:48