我想在输出屏幕上的txtf1
中添加值并获取它。如何在输出屏幕上的文本字段中输入值?
import java.awt.Color;
import java.awt.TextField;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingConstants;
public class demog extends JPanel implements ActionListener{
private TextField textf, txtf1;
public void jhand(){
textf = new TextField();
textf.setSize(40, 40);
textf.setText("20");
textf.setEditable(false);
textf.setBackground(Color.WHITE);
textf.setForeground(Color.BLACK);
//textf.setHorizontalAlignment(SwingConstants.CENTER);
textf.setLocation(15, 15);
//textf.addActionListener(this);
txtf1 = new TextField();
txtf1.setSize(40, 40);
txtf1.getText();
txtf1.setEditable(false);
txtf1.setBackground(Color.WHITE);
txtf1.setForeground(Color.BLACK);
//txtf1.setHorizontalAlignment(SwingConstants.CENTER);
txtf1.setLocation(50, 50);
JFrame frame = new JFrame("demo");
JPanel p = new JPanel();
p.setOpaque(true);
p.setBackground(Color.WHITE);
p.setLayout(null);
frame.setContentPane(p);
frame.setSize(500,500);
frame.setVisible(true);
p.add(textf);
p.add(txtf1);
}
public void actionPerformed(ActionEvent evt) {
String text = textf.getText();
System.out.println(text);
}
public static void main(String... args){
demog g = new demog();
g.jhand();
}
}
最佳答案
您必须更改一些代码才能正常工作。您的代码中有问题,我在以下代码中为您解决了这些问题。查看评论以了解一些技巧;-)
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.WindowConstants;
// Use upper Case in the start of you class names:
public class Demog extends JPanel implements ActionListener {
private JTextField textf, txtf1;
public Demog() {
jhand();
}
public void jhand() {
setLayout(new FlowLayout()); // Always set the layout before you add components
// you can use null layout, but you have to use setBounds() method
// for placing the components. For an advanced layout see the
// tutorials for GridBagLayout and mixing layouts with each other.
textf = new JTextField(); // Do not mix AWT component with
// Swing (J components. See the packages)
//textf.setSize(40, 40); // Use setPreferredSize instead
textf.setPreferredSize(new Dimension(40, 40));
textf.setText("20");
textf.setEditable(false); // Text fields are for getting data from user
// If you need to show something to user
// use JLabel instead.
textf.setBackground(Color.WHITE);
textf.setForeground(Color.BLACK);
add(textf);
txtf1 = new JTextField();
//txtf1.setSize(40, 40); Use setPreferredSize instead
txtf1.setPreferredSize(new Dimension(40, 40));
txtf1.getText();
txtf1.setEditable(false);
txtf1.setBackground(Color.WHITE);
txtf1.setForeground(Color.BLACK);
add(txtf1);
JButton b = new JButton("Click ME!");
b.addActionListener(this);
add(b);
}
public void actionPerformed(ActionEvent evt) {
String text = textf.getText();
JOptionPane.showMessageDialog(Demog.this, "\"textf\" text is: "+text);
}
public static void main(String[] args) {
JFrame frame = new JFrame("demo");
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
Demog p = new Demog();
p.setBackground(Color.WHITE);
frame.setContentPane(p);
frame.setSize(500, 500);
frame.setVisible(true);
}
}
祝好运。