我正在尝试使用C ++制作异步服务器侦听器。我可以编写简单的侦听器而无需异步,但现在我遇到CreateThread
问题。
例如,如果客户端已连接,则控制台会向我提供有关此问题的结果+嗅探器可以修复该问题,客户端必须在10秒后再次向我发送具有不同数据的同一数据包。我的控制台没有给我有关该数据包的结果,但嗅探器可以看到该数据包...如果有人看到我的问题,请解释我。
#include <winsock2.h>
#include <windows.h>
#include <fcntl.h>
#include <string.h>
#include <stdlib.h>
#include <errno.h>
#include <stdio.h>
DWORD WINAPI SocketHandler(void*);
int main(int argv, char** argc){
//The port you want the server to listen on
int host_port = 7878;
//Initialize socket support WINDOWS ONLY!
unsigned short wVersionRequested;
WSADATA wsaData;
int err;
wVersionRequested = MAKEWORD( 2, 2 );
err = WSAStartup( wVersionRequested, &wsaData );
if ( err != 0 || ( LOBYTE( wsaData.wVersion ) != 2 ||
HIBYTE( wsaData.wVersion ) != 2 )) {
fprintf(stderr, "Could not find useable sock dll %d\n",WSAGetLastError());
}
//Initialize sockets and set any options
int hsock;
int * p_int ;
hsock = socket(AF_INET, SOCK_STREAM, 0);
if(hsock == -1){
printf("Error initializing socket %d\n",WSAGetLastError());
}
p_int = (int*)malloc(sizeof(int));
*p_int = 1;
if( (setsockopt(hsock, SOL_SOCKET, SO_REUSEADDR, (char*)p_int, sizeof(int)) == -1 )||
(setsockopt(hsock, SOL_SOCKET, SO_KEEPALIVE, (char*)p_int, sizeof(int)) == -1 ) ){
printf("Error setting options %d\n", WSAGetLastError());
free(p_int);
}
free(p_int);
//Bind and listen
struct sockaddr_in my_addr;
my_addr.sin_family = AF_INET ;
my_addr.sin_port = htons(host_port);
memset(&(my_addr.sin_zero), 0, 8);
my_addr.sin_addr.s_addr = INADDR_ANY ;
if( bind( hsock, (struct sockaddr*)&my_addr, sizeof(my_addr)) == -1 ){
fprintf(stderr,"Error binding to socket, make sure nothing else is listening on this port %d\n",WSAGetLastError());
}
if(listen( hsock, 10) == -1 ){
fprintf(stderr, "Error listening %d\n",WSAGetLastError());
}
//Now lets to the server stuff
int* csock;
sockaddr_in sadr;
int addr_size = sizeof(SOCKADDR);
while(true){
printf("waiting for a connection\n");
csock = (int*)malloc(sizeof(int));
if((*csock = accept( hsock, (SOCKADDR*)&sadr, &addr_size))!= INVALID_SOCKET ){
printf("Received connection from %s",inet_ntoa(sadr.sin_addr));
CreateThread(0,0,&SocketHandler, (void*)csock , 0,0);
}
else{
fprintf(stderr, "Error accepting %d\n",WSAGetLastError());
}
}
}
DWORD WINAPI SocketHandler(void* lp){
int *csock = (int*)lp;
char buffer[1024];
int buffer_len = 1024;
int bytecount;
memset(buffer, 0, buffer_len);
if((bytecount = recv(*csock, buffer, buffer_len, 0))==SOCKET_ERROR){
fprintf(stderr, "Error receiving data %d\n", WSAGetLastError());
}
printf("Received bytes %d\n Received string \"%s\"\n", bytecount, buffer);
char buff[1] = {0x11};
if((bytecount = send(*csock, buff, 1, 0))==SOCKET_ERROR){
fprintf(stderr, "Error sending data %d\n", WSAGetLastError());
}
printf("Sent bytes: %d. Send Message: %s\n ", bytecount,buff);
free(csock);
}
最佳答案
竞争状况很可能是您造成问题的原因。您在堆栈上声明csock,然后将其传递给SocketHandler。问题在于,由于csock = accept()处于循环中,因此在SocketHandler获取它并进行复制之前,很有可能csock的值会更改。解决方案是使用malloc动态分配csock,然后让SocketHandler释放它。
即使这不是造成您特定问题的原因,在修复该代码之前,该代码也永远是不可靠的。