我正在使用StretchBlt()
缩小图像。
http://img684.imageshack.us/img684/2152/stretchblt.png
如您所见,目前看来我必须在质量过滤和透明度之间进行选择。有什么办法可以两者兼得吗?这是我唯一需要执行的图像操作,因此我希望避免使用额外的库。
我的代码:
HDC srcDC = CreateCompatibleDC(NULL);
SelectObject(srcDC, *phbmp);
HDC destDC = CreateCompatibleDC(srcDC);
HBITMAP NewBMP = CreateCompatibleBitmap(srcDC,NewWidth,NewHeight);
SelectObject(destDC,NewBMP);
SetStretchBltMode(destDC,HALFTONE);
SetBrushOrgEx(destDC,0,0,NULL);
if (StretchBlt(destDC,0,0,NewWidth,NewHeight,srcDC,0,0,width,height,SRCCOPY) == TRUE)
{
DeleteObject(*phbmp);
*phbmp = NewBMP;
hr = S_OK;
}
else
DeleteObject(NewBMP);
DeleteDC(srcDC);
DeleteDC(destDC);
最佳答案
最后完全放弃了GDI。事实证明,正确的做法当然是IWICImagingFactory
。最终代码:
IWICImagingFactory *pImgFac;
hr = CoCreateInstance(CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&pImgFac));
IWICBitmap* NewBmp;
hr = pImgFac->CreateBitmapFromHBITMAP(*phbmp,0,WICBitmapUseAlpha,&NewBmp);
BITMAPINFO bmi = {};
bmi.bmiHeader.biSize = sizeof(bmi.bmiHeader);
bmi.bmiHeader.biWidth = NewWidth;
bmi.bmiHeader.biHeight = -NewHeight;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biCompression = BI_RGB;
BYTE *pBits;
HBITMAP hbmp = CreateDIBSection(NULL, &bmi, DIB_RGB_COLORS, (void**)&pBits, NULL, 0);
hr = hbmp ? S_OK : E_OUTOFMEMORY;
if (SUCCEEDED(hr))
{
IWICBitmapScaler* pIScaler;
hr = pImgFac->CreateBitmapScaler(&pIScaler);
hr = pIScaler->Initialize(NewBmp,NewWidth,NewHeight,WICBitmapInterpolationModeFant);
WICRect rect = {0, 0, NewWidth, NewHeight};
hr = pIScaler->CopyPixels(&rect, NewWidth * 4, NewWidth * NewHeight * 4, pBits);
if (SUCCEEDED(hr))
*phbmp = hbmp;
else
DeleteObject(hbmp);
pIScaler->Release();
}
NewBmp->Release();
pImgFac->Release();
关于c++ - StretchBlt和过滤Alpha channel ,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/4625332/