我正在使用react-native的CameraRoll API编写图像选择器,并将其呈现在FlatList组件内的CameraRollScreen中。该组件采用一个名为maxPhotos的道具,例如3,当用户选择3张照片时,所有其他照片都将被禁用(无法再选择),看起来像这样(这就是我现在拥有的,它可以正常工作,但不是表演者):

performance - 在react native中有效更新大平面列表中的所有项目-LMLPHP

如您所见,当我选择3张照片(这是限制)时,所有其他照片都被一个透明视图覆盖(已禁用)。这不是高性能的,在GIF中似乎不是这样,但是当在真实设备上运行时,此问题不再可以忽略。选择前两张照片不会造成任何延迟,但是,选择最后一张照片时,由于必须禁用所有其他照片,因此会变得迟钝。但是我不知道如何在不将其他照片一一禁用的情况下禁用其他照片。这是我为图像选择器准备的代码:

由于每个图像都有不同的状态,因此我还将每张照片都命名为PureComponent,其状态如下:

{
    uri: '',
    index: -1          // if not selected, it's -1, if selected, it denotes
                       // the position of the photo in the 'selectedPhotos'
                       // array
    disabled: false    // Whether it should be disabled
}


CameraRollImage组件:

class CameraRollImage extends PureComponent {
    constructor(props) {
        super(props);
        this.state = {
            uri: '',
            index: -1,
            disabled: false
        };

        this.onSelectPhoto = this.onSelectPhoto.bind(this);
    }

    componentWillMount() {
        const { uri, index, disabled } = this.props;
        this.setState({ uri, index, disabled });
    }

    componentWillReceiveProps(nextProps) {
        const { uri, index, disabled } = nextProps;
        this.setState({ uri, index, disabled });
    }

    onSelectPhoto() {
        const { uri, index } = this.state;
        this.props.onSelectPhoto({ uri, index });

        // 'onSelectPhoto' is a method passed down to each photo
        // from 'CameraRollScreen' component
    }

    render() {
        const { uri, index, disabled } = this.state;

        return (
            <View style={{ ... }}>
                <TouchableOpacity
                    disabled={disabled}
                    onPress={this.onSelectPhoto}
                >
                    <Image
                        source={{ uri }}
                        style={{ ... }}
                    />
                </TouchableOpacity>

                // If disabled, render a transparent view that covers the photo

                {disabled && <View
                    style={{
                        position: 'absolute',
                        backgroundColor: 'rgba(0, 0, 0, 0.75)',
                        width: ... height: ...
                    }}
                />}

                // render the index here

            </View>
        );
    }
}

export default CameraRollImage;


然后,在CameraRollImage组件中:

class CameraRollScreen extends Component {
    constructor(props) {
        super(props);
        this.state = {
            allPhotos: [],      // all photos in camera roll
            selectedPhotos: []
        };

        this.onSelectPhoto = this.onSelectPhoto.bind(this);
        this.renderPhoto = this.renderPhoto.bind(this);
    }

    componentWillMount() {
        // Access the photo library to grab all photos
        // using 'CameraRoll' API then push all photos
        // to 'allPhotos' property of 'this.state'
    }

    onSelectPhoto({ uri, index }) {
        let { selectedPhotos } = { ...this.state };

        if (index === -1) {
            // this means that this photo is not selected
            // and we should add it to 'selectedPhotos' array
            selectedPhotos.push(uri);
        } else {
            _.pullAt(selectedPhotos, index);
        }

        this.setState({ selectedPhotos });
    }

    renderPhoto({ item }) {
        // item is the uri of the photo

        const { selectedPhotos } = this.state;
        const index = _.indexOf(selectedPhotos, item);

        // A photo should be disabled when reach the limit &&
        // it's not selected (index === -1)

        return (
            <CameraRollImage
                uri={item}
                index={index}
                onSelectPhoto={this.onSelectPhoto}
                disabled={index === -1 && selectedPhotos.length >= 3}
            />
        );
    }

    render() {
        const { allPhotos } = this.state;

        return (
            <FlatList
                data={allPhotos}
                extraData={this.state}
                ...
                ...
                numColumns={3}
                renderItem={this.renderPhoto}
            />
        );
    }
}

export default CameraRollScreen;


我的照片库中只有100张照片,而且已经造成了滞后,许多人都想办法比我多得多的照片,这样会造成灾难,但是我应该如何在CameraRollScreen中更新这么多照片?或者,我应该完全使用FlatList吗?

最佳答案

找到了解决方案,这要感谢Pir Shukarullah ShahRaphaMex。首先,让我们看一下更新的图像选择器:

performance - 在react native中有效更新大平面列表中的所有项目-LMLPHP

如果我像在GIF中那样足够快地向下滚动,则许多图像都不会渲染,而当我到达它们时它们就会被渲染。这似乎是正确的,为什么当它们不在屏幕上时仍要渲染它们?我所做的是利用了onViewableItemsChangedFlatList

<FlatList
    ...
    ...
    keyExtractor={(item) => item}    // This is important!!!
    onViewableItemsChanged={this.onViewablePhotosChanged}
    initialNumberToRender={Math.ceil(SCREEN_HEIGHT / IMAGE_SIZE) * 3}
    ...
/>


然后,onViewablePhotosChanged方法:

onViewablePhotosChanged({ viewableItems }) {
    let viewablePhotos = [];
    viewableItems.forEach((item) => viewablePhotos.push(item.key));
    this.setState({ viewablePhotos });

    // Here, every object in 'viewableItems' has a key, which
    // is the key you provided in 'keyExtractor={(item) => ...}',
    // I used the 'uri' of each photo as the key, that's why
    // I am pushing viewable photos' uri's to 'viewablePhotos' array
}


最后,修改renderPhoto函数以传递viewable道具

renderPhoto({ item }) {
    ...
    ...

    return (
        <CameraRollImage
            ...
            ...
            viewable={_.include(this.state.viewablePhotos, item)}
        />
    );
}


然后,在渲染图像的CameraRollImage组件中,有一个名为viewable的道具,如果viewable === false,我们根本不更新它:

componentWillReceiveProps(nextProps) {
    const { ..., ..., viewable } = nextProps;

    if (!viewable) {
        this.setState({ viewable: false });
        return;
    }

    ...
    ...
}


更好!!!如果viewable为false,我们将渲染一个相等大小的空视图以节省内存,而不是渲染图像,以节省内存,如果只有100张照片,这似乎并不重要:

render() {
    if (!this.state.viewable) {
        return (
            <View
                style={{
                    width={IMAGE_SIZE}
                    height={IMAGE_SIZE}
                }}
            />
        );
    }

    return (
        <Image
            ...
            ...
        />
    );
}

10-02 02:51