在我的unity3d游戏中,我有以下字典:
public Dictionary<string, List<UpgradeData>> upgradeList;
其中UpgradeData是一个非常简单的类:
public class UpgradeData
{
public bool lockStatus;
public bool purchased;
}
我读过here,您不能使用值类型作为Dictionary键,但据我所知sting不是值类型。因此,问题一定来自使用列表作为字典值。任何想法如何解决此问题。该代码可在Windows平台和MacOS上使用。我正在尝试使用二进制格式化程序将此字典序列化。在序列化其他类时,我遇到了类似的问题,但是我设法通过添加以下内容解决了该问题:
if (Application.platform == RuntimePlatform.IPhonePlayer)
{
System.Environment.SetEnvironmentVariable("MONO_REFLECTION_SERIALIZER", "yes");
}
我需要怎么做才能序列化字典?
编辑:忘记了包括与词典一起使用的整个类
[Serializable]
public class CharacterUpgradeList
{
private UpgradeData[] _upgrade_Data;
private List<UpgradeData>[] upgData;
public Dictionary<string, List<UpgradeData>> upgradeList;
public CharacterUpgradeList()
{
upgData = new List<UpgradeData>[4];
for (int i = 0; i < upgData.Length; i++)
{
upgData[i] = new List<UpgradeData> {
new UpgradeData(),
new UpgradeData(),
new UpgradeData(),
new UpgradeData(),
new UpgradeData(),
new UpgradeData()
};
}
upgradeList = new Dictionary<string, List<UpgradeData>>
{
{"Man",upgData[0]},
{"Woman",upgData[1]},
{"Boy",upgData[2]},
{"Girl",upgData[3]}
};
}
}
然后从上述类中的该类中创建一个对象:
[Serializable]
class GameData
{
public int _coinAmount, _upgradeLevel;
public Level_Data[] _level_Data;
public CharacterUpgradeList _charUpgradeList;
public SerialVector2 serialVector;
public GameData()
{
_charUpgradeList = new CharacterUpgradeList();
}
}
我正在尝试序列化GameData。
最佳答案
BinaryFormatter
依赖JIT编译,iOS上不支持。问题不在于您的数据结构,而是平台功能的局限性。
您将不得不使用支持完整AOT编译的其他序列化库。我的JsonFx很幸运。有人推荐protobuf-net。