在我的unity3d游戏中,我有以下字典:

 public Dictionary<string, List<UpgradeData>> upgradeList;

其中UpgradeData是一个非常简单的类:
public class UpgradeData
{
   public bool lockStatus;
   public bool purchased;

}

我读过here,您不能使用值类型作为Dictionary键,但据我所知sting不是值类型。因此,问题一定来自使用列表作为字典值。任何想法如何解决此问题。该代码可在Windows平台和MacOS上使用。我正在尝试使用二进制格式化程序将此字典序列化。在序列化其他类时,我遇到了类似的问题,但是我设法通过添加以下内容解决了该问题:
 if (Application.platform == RuntimePlatform.IPhonePlayer)
        {
            System.Environment.SetEnvironmentVariable("MONO_REFLECTION_SERIALIZER", "yes");
        }

我需要怎么做才能序列化字典?

编辑:忘记了包括与词典一起使用的整个类
[Serializable]
    public class CharacterUpgradeList
    {

        private UpgradeData[] _upgrade_Data;
        private List<UpgradeData>[] upgData;

        public Dictionary<string, List<UpgradeData>> upgradeList;
        public CharacterUpgradeList()
        {
            upgData = new List<UpgradeData>[4];
            for (int i = 0; i < upgData.Length; i++)
            {
                upgData[i] = new List<UpgradeData> {
                        new UpgradeData(),
                        new UpgradeData(),
                        new UpgradeData(),
                        new UpgradeData(),
                        new UpgradeData(),
                        new UpgradeData()
                   };
            }

            upgradeList = new Dictionary<string, List<UpgradeData>>
        {
            {"Man",upgData[0]},
            {"Woman",upgData[1]},
            {"Boy",upgData[2]},
            {"Girl",upgData[3]}

        };
        }
    }

然后从上述类中的该类中创建一个对象:
[Serializable]
class GameData
{
    public int _coinAmount, _upgradeLevel;
    public Level_Data[] _level_Data;
    public CharacterUpgradeList _charUpgradeList;
    public SerialVector2 serialVector;

    public GameData()
    {
        _charUpgradeList = new CharacterUpgradeList();
    }

}

我正在尝试序列化GameData。

最佳答案

BinaryFormatter依赖JIT编译,iOS上不支持。问题不在于您的数据结构,而是平台功能的局限性。

您将不得不使用支持完整AOT编译的其他序列化库。我的JsonFx很幸运。有人推荐protobuf-net

10-01 22:13