我一直在闲逛AVAudioEngine,并且在集成AVAudioUnitEffect类时遇到问题。例如,使用AVAudioUnitDelay ...
@implementation ViewController {
AVAudioEngine *engine;
AVAudioPlayerNode *player;
}
...
- (IBAction)playButtonHit:(id)sender {
if (!player){
NSURL *bandsURL = [[NSBundle mainBundle] URLForResource:@"Bands With Managers" withExtension:@"mp3"];
AVAudioFile *file = [[AVAudioFile alloc] initForReading:bandsURL error:nil];
engine = [[AVAudioEngine alloc] init];
player = [[AVAudioPlayerNode alloc] init];
[engine attachNode:player];
AVAudioUnitDelay *delay = [[AVAudioUnitDelay alloc] init];
delay.wetDryMix = 50;
[engine connect:player to:delay format:file.processingFormat];
[engine connect:delay to:[engine outputNode] format:file.processingFormat];
[player scheduleFile:file atTime:nil completionHandler:nil];
[engine prepare];
[engine startAndReturnError:nil];
}
[player play];
}
调用该方法时,应用程序崩溃,并且出现以下错误:“ *由于未捕获的异常'com.apple.coreaudio.avfaudio'而终止应用程序,原因:'所需条件为假:[_nodes containsObject:node1] && [_nodes containsObject :node2]'“
我在WWDC的“ AVAudioEngine in Practice”会话中的一些示例之后对此进行建模。我知道我可能遗漏了一些明显的东西,但无法弄清楚...。
最佳答案
这不是AVAudioUnitEffect
的问题!我用该代码尝试过
NSError *err = nil;
self.engine = [[AVAudioEngine alloc] init];
AVAudioPlayerNode *player = [[AVAudioPlayerNode alloc] init];
[self.engine attachNode:player];
NSURL *fileURL = [[NSBundle mainBundle] URLForResource:@"sound" withExtension:@"m4a"];
AVAudioFile *file = [[AVAudioFile alloc] initForReading:fileURL error:&err];
AVAudioMixerNode *mainMixer = [self.engine mainMixerNode];
[self.engine connect:player to:mainMixer format:file.processingFormat];
[player scheduleFile:file atTime:nil completionHandler:nil];
[self.engine startAndReturnError:&err];
if (err != nil) {
NSLog(@"An error occured");
}
[player play];
而
self.engine
由@property (nonatomic, strong) AVAudioEngine *engine;
我认为这是
AVAudioEngine
中的错误,因为它会导致内存泄漏:它开始播放第一个样本,然后由于占用大量内存(在16 kB m4a文件中超过300 MB)而崩溃。2014年12月7日更新:Apple使用iOS 8 Seed 3(内部版本12A4318c)修复了此问题!