我想在JavaFX的MeshView上显示3D图形。由于我想构建一个简单的模型查看器,因此为了清晰起见,我创建了选项卡。其中一个包含一个组(meshGroup),在运行时我在其中添加一个SubScene(组中包含MeshView)。我无法将该模型以完整的可用尺寸放置在AnchorPane的中间。 (我也尝试过Pane&HBox)。
Image
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.*?>
<?import javafx.scene.control.*?>
<?import java.lang.*?>
<?import javafx.scene.layout.*?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.Group?>
<BorderPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="sample.Viewer">
<center>
<TabPane prefHeight="200.0" prefWidth="200.0" tabClosingPolicy="UNAVAILABLE" BorderPane.alignment="CENTER">
<tabs>
<Tab text="Model">
<content>
<AnchorPane>
<children>
<Group fx:id="meshGroup" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" />
</children>
</AnchorPane>
</content>
</Tab>
<Tab text="Info">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="180.0" prefWidth="200.0" />
</content>
</Tab>
</tabs>
</TabPane>
</center>
<left>
<ListView prefHeight="200.0" prefWidth="200.0" BorderPane.alignment="CENTER" />
</left>
</BorderPane>
控制器看起来像这样:
package sample;
import javafx.animation.Interpolator;
import javafx.animation.RotateTransition;
import javafx.application.Platform;
import javafx.beans.binding.Bindings;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.geometry.Insets;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.PointLight;
import javafx.scene.SubScene;
import javafx.scene.control.CheckBox;
import javafx.scene.layout.HBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.CullFace;
import javafx.scene.shape.DrawMode;
import javafx.scene.shape.MeshView;
import javafx.scene.shape.TriangleMesh;
import javafx.scene.transform.Rotate;
import javafx.util.Duration;
import java.net.URL;
import java.util.ResourceBundle;
public class Viewer implements Initializable {
@FXML
Group meshGroup;
private PerspectiveCamera camera;
private MeshView meshView;
private static final int VIEWPORT_SIZE = 500;
private static final double MODEL_SCALE_FACTOR = 40;
private static final double MODEL_X_OFFSET = 0;
private static final double MODEL_Y_OFFSET = 0;
private static final double MODEL_Z_OFFSET = VIEWPORT_SIZE * 21;
@Override
public void initialize(URL location, ResourceBundle resources) {
initCamera();
Platform.runLater(() -> showFigure());
}
private void initCamera() {
this.camera = new PerspectiveCamera(true);
this.camera.setNearClip(0.1);
this.camera.setFarClip(10000.0);
this.camera.setTranslateZ(-1000);
}
private Group buildScene() {
Group group = new Group();
meshView.setTranslateX(VIEWPORT_SIZE / 2 + MODEL_X_OFFSET);
meshView.setTranslateY(VIEWPORT_SIZE / 2 * 9.0 / 16 + MODEL_Y_OFFSET);
meshView.setTranslateZ(VIEWPORT_SIZE / 2 + MODEL_Z_OFFSET);
meshView.setScaleX(MODEL_SCALE_FACTOR);
meshView.setScaleY(MODEL_SCALE_FACTOR);
meshView.setScaleZ(MODEL_SCALE_FACTOR);
PointLight pointLight = new PointLight(Color.WHITE);
pointLight.setTranslateZ(VIEWPORT_SIZE / 2);
pointLight.setTranslateY(VIEWPORT_SIZE / 2);
group.getChildren().addAll(meshView, pointLight);
return group;
}
private SubScene createScene3D(Group group) {
SubScene scene3d = new SubScene(group, VIEWPORT_SIZE, VIEWPORT_SIZE * 9.0 / 16);
scene3d.setFill(Color.WHITE);
scene3d.setCamera(this.camera);
scene3d.setPickOnBounds(true);
return scene3d;
}
private void showFigure() {
meshView = buildMesh();
// Add MeshView to Group
Group meshInGroup = buildScene();
// Create SubScene
SubScene subScene = createScene3D(meshInGroup);
// Add subScene to meshGroup
this.meshGroup.getChildren().add(subScene);
RotateTransition rotate = rotate3dGroup(meshInGroup);
this.meshGroup.getChildren().add(createControls(rotate));
}
private HBox createControls(RotateTransition rotateTransition) {
CheckBox cull = new CheckBox("Cull Back");
meshView.cullFaceProperty().bind(
Bindings.when(
cull.selectedProperty())
.then(CullFace.BACK)
.otherwise(CullFace.NONE)
);
CheckBox wireframe = new CheckBox("Wireframe");
meshView.drawModeProperty().bind(
Bindings.when(
wireframe.selectedProperty())
.then(DrawMode.LINE)
.otherwise(DrawMode.FILL)
);
CheckBox rotate = new CheckBox("Rotate");
rotate.selectedProperty().addListener(observable -> {
if (rotate.isSelected()) {
rotateTransition.play();
} else {
rotateTransition.pause();
}
});
HBox controls = new HBox(10, rotate, cull, wireframe);
controls.setPadding(new Insets(10));
return controls;
}
private RotateTransition rotate3dGroup(Group group) {
RotateTransition rotate = new RotateTransition(Duration.seconds(10), group);
rotate.setAxis(Rotate.Y_AXIS);
rotate.setFromAngle(0);
rotate.setToAngle(360);
rotate.setInterpolator(Interpolator.LINEAR);
rotate.setCycleCount(RotateTransition.INDEFINITE);
return rotate;
}
private MeshView buildMesh() {
TriangleMesh mesh = new TriangleMesh();
float hw = 100 / 2f;
float hh = 100 / 2f;
float hd = 100 / 2f;
mesh.getPoints().addAll(
hw, hh, hd,
hw, hh, -hd,
hw, -hh, hd,
hw, -hh, -hd,
-hw, hh, hd,
-hw, hh, -hd,
-hw, -hh, hd,
-hw, -hh, -hd
);
mesh.getTexCoords().addAll(
100, 0,
200, 0,
0, 100,
100, 100,
200, 100,
300, 100,
400, 100,
0, 200,
100, 200,
200, 200,
300, 200,
400, 200,
100, 300,
200, 300
);
mesh.getFaces().addAll(
0, 10, 2, 5, 1, 9,
2, 5, 3, 4, 1, 9,
4, 7, 5, 8, 6, 2,
6, 2, 5, 8, 7, 3,
0, 13, 1, 9, 4, 12,
4, 12, 1, 9, 5, 8,
2, 1, 6, 0, 3, 4,
3, 4, 6, 0, 7, 3,
0, 10, 4, 11, 2, 5,
2, 5, 4, 11, 6, 6,
1, 9, 3, 4, 5, 8,
5, 8, 3, 4, 7, 3
);
return new MeshView(mesh);
}
}
我花了很多时间在此上,但是我找不到摆脱MeshView的直接方法。我感谢任何反馈。
最佳答案
使子场景的大小与父对象一起调整的一种简单方法是将其尺寸绑定到父对象的尺寸。
例如:
private SubScene createScene3D(Group group) {
SubScene scene3d = new SubScene(group, VIEWPORT_SIZE, VIEWPORT_SIZE, true, SceneAntialiasing.BALANCED);
scene3d.widthProperty().bind(((AnchorPane)meshGroup.getParent()).widthProperty());
scene3d.heightProperty().bind(((AnchorPane)meshGroup.getParent()).heightProperty());
scene3d.setFill(Color.WHITE);
scene3d.setCamera(this.camera);
scene3d.setPickOnBounds(true);
return scene3d;
}
注意我已经考虑了
AnchorPane
而不是添加子场景的Group
。还要注意使用深度缓冲区和抗锯齿以获得更好的渲染。现在,子场景占据了整个选项卡区域,您可能必须重新考虑初始缩放和转换。
这将把盒子放在中间:
private static final double MODEL_SCALE_FACTOR = 6;
private void initCamera() {
this.camera = new PerspectiveCamera(true);
this.camera.setNearClip(0.1);
this.camera.setFarClip(10000.0);
this.camera.setTranslateZ(-2000);
}
private Group buildScene() {
Group group = new Group();
meshView.setScaleX(MODEL_SCALE_FACTOR);
meshView.setScaleY(MODEL_SCALE_FACTOR);
meshView.setScaleZ(MODEL_SCALE_FACTOR);
PointLight pointLight = new PointLight(Color.WHITE);
pointLight.setTranslateZ(-2*VIEWPORT_SIZE );
pointLight.setTranslateY(-2*VIEWPORT_SIZE );
group.getChildren().addAll(meshView, pointLight);
return group;
}