我有大量的代码,我不知道如何将密钥监听器实现到其中。基本上,我希望按键侦听器检测“ w”之类的按键并更改一些字段(宽度和长度),程序将在其中与之交互。我有大量的进口声明,所以没有包括在内。我最初的想法是让setSizeWidth和setSizeLength调用keylistener方法,这两个方法由frame.setSize中的ok()方法调用。这应该使按键“ w”缩小窗口大小。我真的很抱歉很长的代码,但我很沮丧。忽略其他方法,因为我尚未完成此游戏及其级别!
@SuppressWarnings("serial")
public class Game extends JFrame implements KeyListener{
public static Game game;
public static JFrame frame = new JFrame("Bouncy Ball");
public static int x = 0;
public static int y = 0;
public static int xa = 1;
public static int ya = 1;
public static int x1 = 700;
public static int y1 = 500;
public static int x1a = 1;
public static int y1a = 1;
public static int f = 1;
public static boolean gg = true;
public static boolean t = false;
public static int width = 1000;
public static int length = 1000;
private void moveBall() {
if(f==1){
if (x + xa < 0)
xa = 1;
if (x + xa > getWidth() - 30)
xa = -1;
if (y + ya < 0)
ya = 1;
if (y + ya > getHeight() - 30)
ya = -1;
x = x + xa;
y = y + ya;
}
else if(f==2){
if (x + xa < 0)
xa = 1;
if (x + xa > getWidth() - 30)
xa = -1;
if (x + xa > 670&&y+ya<770)
xa = -1;
if (x + xa < 680&&y+ya>770)
xa=1;
if (y + ya < 0)
ya = 1;
if (y + ya > getHeight() - 30)
ya = -1;
x = x + xa;
y = y + ya;
}
if(f==3){
if (x + xa < 0)
xa = 1;
if (x + xa > getWidth() - 30)
xa = -1;
if (y + ya < 0)
ya = 1;
if (y + ya > getHeight() - 30)
ya = -1;
if(gg==true){
if (x1 + x1a < 0)
x1a = 1;
if (x1 + x1a > getWidth() - 30)
x1a = -1;
if (y1+ y1a < 0)
y1a = 1;
if (y1 + y1a > getHeight() - 30)
y1a = -1;
x1+=x1a;
y1+=y1a;
}
x = x + xa;
y = y + ya;
}
}
public static int setSizeWidth(){
????
return width;
}
public static int setSizeLength(){
??????
return length;
}
public void drawLevelOne(Graphics2D g2d) {
g2d.fillOval((int)x, (int)y, 30, 30);
if(t)g2d.setColor(Color.GREEN);
else g2d.setColor(Color.RED);
g2d.fillRect(300,500,30,30);
}
public void drawLevelTwo(Graphics2D g2d) {
g2d.fillOval((int)x, (int)y, 30, 30);
if(t)g2d.setColor(Color.GREEN);
else g2d.setColor(Color.BLUE);
g2d.fillRect(750,300,30,30);
g2d.fillRect(700,0,15,800);
}
public void drawLevelThree(Graphics2D g2d) {
g2d.fillOval((int)x, (int)y, 30, 30);
if(t)g2d.setColor(Color.GREEN);
else g2d.setColor(Color.RED);
g2d.fillRect(x1,y1,30,30);
g2d.fillRect(600,750,30,30);
}
@Override
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
if(f==1) drawLevelOne(g2d);
else if(f ==2) drawLevelTwo(g2d);
else if(f==3) drawLevelThree(g2d);
}
public void checkCollision() throws InterruptedException {
boolean a = false;
if(270 < x && x < 330 && 470 < y && y < 530&&f==1) a = true;
else if(720 < x && x < 780 && 270 < y && y < 330&&f==2) a = true;
else if(f==3&&x>x1-30&&x<x1+30&&y>y1-30&&y<y1+30) gg = false;
else if(gg==false&& 570 < x && x < 630 && 720 < y && y < 780) a = true;
if(a) {
t=true;
game.repaint();
Thread.sleep(1300);
frame.setVisible(false);
System.out.println("You win! Play again?");
Scanner ggg = new Scanner (System.in);
String l = ggg.nextLine();
if(l.equals("yes")){
x=0;
y=0;
x1 = 300;
y1 = 500;
gg=true;
t = false;
ok();
frame.dispose();
System.exit(0);
}
else {
frame.dispose();
System.exit(0);
}
System.exit(0);
}
}
public void endGame() throws InterruptedException {
frame.setVisible(false);
System.out.println("You went out of bounds! Retry?");
Scanner ggg = new Scanner (System.in);
String l = ggg.nextLine();
if(l.equals("yes")){
x=0;
y=0;
x1 = 300;
y1 = 500;
gg=true;
t=false;
ok();
frame.dispose();
System.exit(0);
}
else {
frame.dispose();
System.exit(0);
}
}
public void checkOutOfBounds() throws InterruptedException {
if(f == 1 && (frame.getWidth() < 315 || frame.getHeight() < 540)) endGame();
else if(f == 2 && (frame.getWidth() < 765 || frame.getHeight() < 340)) endGame();
else if(f==3 && (frame.getWidth() < 615 || frame.getHeight() < 790)) endGame();
}
public void ok() throws InterruptedException {
game = new Game();
frame.add(game);
frame.setSize(1000, 1000);
addFocusable(true);
frame.addKeyListner(this);
Scanner scan = new Scanner (System.in);
System.out.println("Level one, two, or three?(must be an int)");
f = scan.nextInt();
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
while (true) {
game.moveBall();
frame.setSize(setSizeWidth(),setSizeLength());
game.repaint();
Thread.sleep(5);
checkCollision();
checkOutOfBounds();
}
}
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case 119:
length -= 5;
break;
case 115:
width += 5;
break;
case 97:
length -= 5;
break;
case 100:
length += 5;
break;
}
}
@Override
public void keyReleased(KeyEvent e){
}
@Override
public void keyTyped(KeyEvent e){
}
}
最佳答案
考虑在KeyListener
上使用Key Bindings API,有关更多详细信息,请参见How to Use Key Bindings。
基本思想是,当按键事件发生时,您想调用另一个方法。这样,您可以在需要时调用该方法
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridBagLayout;
import java.awt.Window;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import javax.swing.AbstractAction;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private JLabel label;
public TestPane() {
setLayout(new GridBagLayout());
label = new JLabel("...");
InputMap im = getInputMap(WHEN_IN_FOCUSED_WINDOW);
ActionMap am = getActionMap();
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_W, 0), "shrink");
am.put("shrink", new DecreaseAction());
add(label);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
public void invalidate() {
super.invalidate();
Dimension size = getSize();
label.setText(size.getWidth() + "x" + getHeight());
}
protected void resizeBy(int widthDelta, int heightDelta) {
Window win = SwingUtilities.getWindowAncestor(this);
Dimension size = win.getSize();
size.width += widthDelta;
size.height += heightDelta;
win.setSize(size);
}
public class DecreaseAction extends AbstractAction {
@Override
public void actionPerformed(ActionEvent e) {
resizeBy(-1, 0);
}
}
}
}