此代码在黑屏上显示图像。这个图像有一个侏儒的身体和形状与之相关。下面还有一个不可见的静态pymunk对象assassin1.png
。重力是在图像上产生的,它停留在看不见的地板上。
当我按下floor
键时,我想使图像自然跳跃。我该如何实现?
import pyglet
import pymunk
def assassin_space(space):
mass = 91
radius = 14
inertia = pymunk.moment_for_circle(mass, 0, radius)
body = pymunk.Body(mass, inertia)
body.position = 50, 80
shape = pymunk.Circle(body, radius)
space.add(body, shape)
return shape
def add_static_line(space):
body = pymunk.Body()
body.position = (0,0)
floor = pymunk.Segment(body, (0, 20), (300, 20), 0)
space.add_static(floor)
return floor
class Assassin(pyglet.sprite.Sprite):
def __init__(self, batch, img, space):
self.space = space
pyglet.sprite.Sprite.__init__(self, img, self.space.body.position.x, self.space.body.position.y)
def update(self):
self.x = self.space.body.position.x
self.y = self.space.body.position.y
class Game(pyglet.window.Window):
def __init__(self):
pyglet.window.Window.__init__(self, width = 315, height = 220)
self.batch_draw = pyglet.graphics.Batch()
self.player1 = Assassin(batch = self.batch_draw, img = pyglet.image.load("assassin1.png"), space = assassin_space(space))
pyglet.clock.schedule(self.update)
add_static_line(space)
def on_draw(self):
self.clear()
self.batch_draw.draw()
self.player1.draw()
space.step(1/50.0)
def on_key_press(self, symbol, modifiers):
if symbol == pyglet.window.key.UP:
print "The 'UP' key was pressed"
def update(self, dt):
self.player1.update()
space.step(dt)
if __name__ == "__main__":
space = pymunk.Space() #
space.gravity = (0.0, -900.) #
window = Game()
pyglet.app.run()
最佳答案
你需要对身体施加一种冲动。冲量是动量的变化,是质量乘以速度。我想你想让你的阿萨辛直接跳起来。如果是这样的话,你必须把冲动施加到身体的中心。
body.apply_impulse(pymunk.Vec2d(0, 60), (0, 0))
关于python - 用pyglet和pymunk使 Sprite 角色自然跳跃,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/11370652/