与早期的Java 6 u 3相比,我得到的帧频是以前的两倍。很奇怪。谁能解释一下?
在Core 2 Duo 1.83ghz上,集成视频(仅使用一个内核)-1500(旧版Java)与700 fps
在Athlon 64 3500+上,离散视频-120(旧Java)对55 fps
该应用程序是一个带有移动矩形的简单游戏。我正在使用Graphics2D从循环中绘制。
编辑:一些代码。整个事情很大,这仅仅是一些重要的部分。
public class SimpleRenderer extends JFrame{
SimpleGameEngine sge;
Canvas canvas; // Our drawing component
static final int WIDTH = 640;
static final int HEIGHT = 480;
Graphics2D g2d = null;
Graphics graphics = null;
Color background = Color.BLACK;
BufferedImage bi;
BufferStrategy buffer;
public SimpleRenderer(KeyboardInput keyboard, SimpleGameEngine sge) throws HeadlessException {
this.sge = sge;
setIgnoreRepaint( true );
setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
canvas = new Canvas();
canvas.setIgnoreRepaint( true );
canvas.setSize( WIDTH, HEIGHT );
add( canvas );
pack();
// Hookup keyboard polling
addKeyListener( keyboard );
canvas.addKeyListener( keyboard );
canvas.createBufferStrategy( 2 );
buffer = canvas.getBufferStrategy();
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gd.getDefaultConfiguration();
bi = gc.createCompatibleImage( WIDTH, HEIGHT );
this.setVisible(true);
}
public void draw(int fps) {
g2d = bi.createGraphics();
g2d.setColor( background );
g2d.fillRect( 0, 0, WIDTH, HEIGHT );
g2d.setColor( Color.GREEN );
g2d.drawString( "Use arrow keys to move rect", 100, 20 );
g2d.drawString( "Press esc to exit", 100, 32 );
g2d.setColor( Color.GREEN );
g2d.drawString( "FPS: "+fps, 20, 20 );
g2d.drawRect( sge.bob.x, sge.bob.y, sge.bob.w, sge.bob.h );
graphics = buffer.getDrawGraphics();
graphics.drawImage( bi, 0, 0, null );
if( !buffer.contentsLost() )
buffer.show();
}
...
游戏循环:
...
long loop =0;
long update = 0;
long start = System.currentTimeMillis();
long lastIterationTime = System.nanoTime();
long nanoseccount=0;
int cyclec = 0;
int fps=0;
System.out.println("start");
while(run) {
long now = System.nanoTime();
loop++;
while(lastIterationTime + StepSize*1000000 <= now && run ==true) {
Update(StepSize);
update++;
lastIterationTime += StepSize*1000000;
}
Draw(fps);
nanoseccount += System.nanoTime()-now;
cyclec++;
if (nanoseccount >= 1000*1000000 ) {
fps = (int)Math.round((double)cyclec/(nanoseccount/1000000000));
nanoseccount = 0;
cyclec = 0;
continue;
}
}
System.out.println("loop "+ loop +" # update "+ update+ " # u/l " + ((double)update/loop)*100);
long runtime = (System.currentTimeMillis()-start);
System.out.println("run time "+ (double)runtime/1000 +"s # loop/s "+ ((double)loop/((double)runtime/1000)));
System.out.println("updates/s "+ ((double)update/((double)runtime/1000)));
...
最佳答案
Java 6版本19,20和Oracle代替Sun发布的第一个版本。他们在许多领域都面临着巨大的问题。例如,Web启动功能几乎被破坏了。
这是一个issue like this。如果您愿意,可以通过Google获得更多信息。
就目前而言,我建议您坚持使用较旧的版本,然后等待下一个版本。