我有一个自定义的UIView,我使用此功能在视图控制器中实例化了该属性,displayTimer是视图控制器的iVar:
func changeViewModeTo(mode: String){
if mode == "settings" {
addSettingsModeConstraints()
animatedLayoutIfNeeded(removeView: true)
}
if mode == "timer" {
displayedTimer = TimerView.init()
displayedTimer.frame = CGRect(x: (self.view.bounds.size.width)/2 - 50, y: (self.view.bounds.size.height)/2 - 80, width: 100, height: 160)
let colors = timer.getColorScheme()
displayedTimer.setColorScheme(colorLight: colors["lightColor"]!, colorDark: colors["darkColor"]!)
displayedTimer.setTimeRemainingLabel(timer.duration)
displayedTimer.setCountDownBarFromPercentage(1.0)
displayedTimer.layer.zPosition = 100 //make sure the timer view sits on top of the settings panel
displayedTimer.timerLabel.hidden = false
displayedTimer.translatesAutoresizingMaskIntoConstraints = false
let pinchGestureRecogniser = UIPinchGestureRecognizer(target: self, action: #selector(self.pinchDetected(_:)))
displayedTimer.addGestureRecognizer(pinchGestureRecogniser)
self.view.addSubview(displayedTimer)
addTimerModeConstraints()
animatedLayoutIfNeeded(removeView: false)
}
}
如果将模式设置为计时器,则它将创建UIView的子类并为其设置实例变量,添加约束以使其全屏显示,然后调用动画layoutIfNeeded()。如果正在设置的模式是设置,则它将禁用timerConstraints,添加新的约束以缩小视图,调用动画的layoutIfNeeded,然后将视图从superView中移除。
func animatedLayoutIfNeeded(removeView removeView: Bool){
UIView.animateWithDuration(0.2, delay: 0, options: [UIViewAnimationOptions.CurveEaseIn] , animations: {
self.view.layoutIfNeeded()
}) { (true) in
if removeView == true {
self.displayedTimer.removeFromSuperview()
}
}
}
使用以下方法添加和删除约束(settingsConstraints和timerConstraints是视图控制器的iVars):
//MARK: - Layout Constraints
func addSettingsModeConstraints() {
let views = ["timerView": displayedTimer]
let timerHorizontalConstraints = NSLayoutConstraint.constraintsWithVisualFormat(
"H:|-75-[timerView]-75-|",
options: [],
metrics: nil,
views: views)
settingsConstraints += timerHorizontalConstraints
let timerVerticalConstraints = NSLayoutConstraint.constraintsWithVisualFormat(
"V:|-105-[timerView]-85-|",
options: [],
metrics: nil,
views: views)
settingsConstraints += timerVerticalConstraints
NSLayoutConstraint.deactivateConstraints(timerConstraints)
NSLayoutConstraint.activateConstraints(settingsConstraints)
}
func addTimerModeConstraints() {
let views = ["timerView": displayedTimer]
let timerHorizontalConstraints = NSLayoutConstraint.constraintsWithVisualFormat(
"H:|-0-[timerView]-0-|",
options: [],
metrics: nil,
views: views)
timerConstraints += timerHorizontalConstraints
let timerVerticalConstraints = NSLayoutConstraint.constraintsWithVisualFormat(
"V:|-0-[timerView]-0-|",
options: [],
metrics: nil,
views: views)
timerConstraints += timerVerticalConstraints
NSLayoutConstraint.activateConstraints(timerConstraints)
}
从捏手势识别器中调用changeViewModeTo(负捏设置一种模式,正捏设置另一种模式)。
我第一次捏合时,该视图已创建并进入全屏显示。然后,我反向捏合,视图缩小并被移除。然后,当我再次捏捏以通过应用程序崩溃启动该过程时,没有控制台错误,但代码行上出现红色错误:
NSLayoutConstraint.activateConstraints(timerConstraints)
我猜想删除子视图已经导致对NSConstraints的引用消失了?
我无法弄清楚任何想法。
最佳答案
因此,事实证明这是一个简单的解决方法,在重新创建并激活它们之前,先对removeAll()
和settingsConstraints
调用timerConstraints
即可解决问题。