我不想在另一张上面有一些图片,并想利用PCameraaddLayer()方法。

这可能吗?

以下代码引发NullPointerException。它出什么问题了?

package test.piccolo;

import java.awt.Color;

import edu.umd.cs.piccolo.PCamera;
import edu.umd.cs.piccolo.PLayer;
import edu.umd.cs.piccolo.nodes.PPath;
import edu.umd.cs.piccolox.PFrame;

public class Try_Cameras_01 {
    @SuppressWarnings("serial")
    public static void main(String[] args) {
        new PFrame() {



            private PLayer layer1 = new PLayer();

            private PLayer layer2 = new PLayer();

            private PLayer layer3 = new PLayer();

            private PCamera camera = new PCamera();
            {
                camera.addLayer(layer1);
                camera.addLayer(layer2);
                camera.addLayer(layer3);
            }


            @Override
            public void initialize() {

                getCanvas().setCamera(camera);

                PPath redRectangle = PPath.createRectangle(0, 0, 100, 100);
                redRectangle.setStrokePaint(Color.black);
                redRectangle.setPaint(Color.red);

                PPath greenRectangle = PPath.createRectangle(20, 20, 100, 100);
                greenRectangle.setStrokePaint(Color.black);
                greenRectangle.setPaint(Color.green);

                PPath blueRectangle = PPath.createRectangle(40, 40, 100, 100);
                blueRectangle.setStrokePaint(Color.black);
                blueRectangle.setPaint(Color.blue);

                layer1.addChild(redRectangle);
                layer2.addChild(greenRectangle);
                layer3.addChild(blueRectangle);


            }
        };
    }
}

最佳答案

问题在于,当您设置新相机时,它没有关联的根。结果,PCanvas.getRoot()返回null,并且在一种绘制方法中存在一个NPE。这是Piccolo2D基本运行时结构:



Piccolo2D Patterns中阅读更多内容。

就您而言,您缺少从PRootPCamera的链接。这是一个简单的解决方法:

private PCamera camera = new PCamera(); {
    PRoot root = new PRoot();
    root.addChild(camera);
    camera.addLayer(layer1);
    camera.addLayer(layer2);
    camera.addLayer(layer3);
}


结果是:



供参考的是来自PUtil.createBasicScenegraph()的副本,该副本创建了基本相机。

public static PCamera createBasicScenegraph() {
    final PRoot root = new PRoot();
    final PLayer layer = new PLayer();
    final PCamera camera = new PCamera();

    root.addChild(camera);
    root.addChild(layer);
    camera.addLayer(layer);

    return camera;
}

09-27 22:49