我试图通过在身上施加力量来移动它。但是,它没有沿水平方向移动并形成轨迹,而是像我没有在其上施加力一样掉下来了。这是代码:

public class Box2dTest implements ApplicationListener
{
    private OrthographicCamera camera;
    World box2Dworld;
    Box2DDebugRenderer debugRenderer;
    private Body box2dBody;
    Sprite ball_sprite;
    SpriteBatch spriteBatch;

    @Override
    public void create()
    {
        camera = new OrthographicCamera();
        camera.setToOrtho(false);

        box2Dworld = new com.badlogic.gdx.physics.box2d.World(new Vector2(0.0F, -10.0F), true);
        new BoundryWall(this.box2Dworld, new PointF(0.0F, 0.0F), 800.0F, camera);

        debugRenderer = new Box2DDebugRenderer();

        createDynamicBody(110f, 150f);

        box2dBody.applyForce(new Vector2(30 * 1000, 0), box2dBody.getWorldCenter(), true);

        Texture ball_in_hand_Texture = new Texture(Gdx.files.internal("test/ball_in_hand.png"));
        ball_in_hand_Texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

        ball_sprite = new Sprite(ball_in_hand_Texture);
        ball_sprite.setPosition(110f, 150f);

        spriteBatch = new SpriteBatch();
    }

    @Override
    public void render()
    {
        Gdx.gl.glClearColor(0.5f, 0.5f, 0.5f, 1f);
        Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

        box2Dworld.step(1.0f/60.0f, 6, 2);
        //box2Dworld.clearForces();

        camera.update();

        debugRenderer.render(box2Dworld, camera.combined);

        spriteBatch.begin();

        spriteBatch.draw(ball_sprite, 30 * box2dBody.getPosition().x, 30 * box2dBody.getPosition().y);

        spriteBatch.end();
    }

    private void createDynamicBody(float x, float y)
    {
        // First we create a body definition
        BodyDef bodyDef = new BodyDef();
        // We set our body to dynamic, for something like ground which doesn't move we would set it to StaticBody
        bodyDef.type = BodyType.DynamicBody;
        bodyDef.bullet = true;
        // Set our body's starting position in the world
//      bodyDef.position.set(x / 60.0f, y / 60.0f);

        //bodyDef.position.set(x / 30.0f, y / 30.0f);

        bodyDef.position.set(x, y);

        // Create our body in the world using our body definition
        box2dBody = this.box2Dworld.createBody(bodyDef);

        // Create a circle shape and set its radius to 6
        CircleShape circle = new CircleShape();
        circle.setRadius(10f);

        // Create a fixture definition to apply our shape to
        FixtureDef fixtureDef = new FixtureDef();
        fixtureDef.shape = circle;
        fixtureDef.density = 0.5f;
        fixtureDef.friction = 0.4f;
        fixtureDef.restitution = 0.6f; // Make it bounce a little bit

        // Create our fixture and attach it to the body
        Fixture fixture = box2dBody.createFixture(fixtureDef);

        // Remember to dispose of any shapes after you're done with them!
        // BodyDef and FixtureDef don't need disposing, but shapes do.
        circle.dispose();
    }
}


请帮我。我正在尝试从最近3天开始解决此问题,但无济于事。提前致谢。

最佳答案

我认为您已经创建了一个很大的世界,在该世界中施加该值的力将无效。实际上,由于box2d世界仅限于较低的值,因此施加任何值的力都将无效。

我已经很长时间没有在Box2d上工作了,但是我确实遇到了同样的问题。尝试在12x20左右的小世界中渲染精灵。然后尝试施加力,它一定会起作用。

关于java - 在box2d主体上施加力不起作用,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/26138557/

10-10 01:07