按照以下解决方案:Custom SceneKit Geometry并转换为Swift 3,代码变为:
func drawLine() {
var verts = [SCNVector3(x: 0,y: 0,z: 0),SCNVector3(x: 1,y: 0,z: 0),SCNVector3(x: 0,y: 1,z: 0)]
let src = SCNGeometrySource(vertices: &verts, count: 3)
let indexes: [CInt] = [0, 1, 2]
let dat = NSData(
bytes: indexes,
length: MemoryLayout<CInt>.size * indexes.count
)
let ele = SCNGeometryElement(
data: dat as Data,
primitiveType: .line,
primitiveCount: 2,
bytesPerIndex: MemoryLayout<CInt>.size
)
let geo = SCNGeometry(sources: [src], elements: [ele])
let nd = SCNNode(geometry: geo)
geo.materials.first?.lightingModel = .blinn
geo.materials.first?.diffuse.contents = UIColor.red
scene.rootNode.addChildNode(nd)
}
它可以在模拟器上运行:
但是我在设备上出现错误:
/BuildRoot/Library/Caches/com.apple.xbs/Sources/Metal/Metal-85.83/ToolsLayers/Debug/MTLDebugRenderCommandEncoder.mm:130: failed assertion `indexBufferOffset(0) + (indexCount(4) * 4) must be <= [indexBuffer length](12).'
怎么了?
整个代码在这里:Source code
最佳答案
我正在回答自己的问题,因为我找到了可以帮助他人的解决方案。
问题出在“索引”上,3个索引不会绘制2个顶点。必须为要绘制的每个顶点设置2个索引。
这是最终功能:
func drawLine(_ verts : [SCNVector3], color : UIColor) -> SCNNode? {
if verts.count < 2 { return nil }
let src = SCNGeometrySource(vertices: verts, count: verts.count )
var indexes: [CInt] = []
for i in 0...verts.count - 1 {
indexes.append(contentsOf: [CInt(i), CInt(i + 1)])
}
let dat = NSData(
bytes: indexes,
length: MemoryLayout<CInt>.size * indexes.count
)
let ele = SCNGeometryElement(
data: dat as Data,
primitiveType: .line,
primitiveCount: verts.count - 1,
bytesPerIndex: MemoryLayout<CInt>.size
)
let line = SCNGeometry(sources: [src], elements: [ele])
let node = SCNNode(geometry: line)
line.materials.first?.lightingModel = .blinn
line.materials.first?.diffuse.contents = color
return node
}
致电:
scene.rootNode.addChildNode(
drawLine(
[SCNVector3(x: -1,y: 0,z: 0),
SCNVector3(x: 1,y: 0.5,z: 1),
SCNVector3(x: 0,y: 1.5,z: 0)] , color: UIColor.red
)!
)
将得出: