我想使Rect的“动画”更加流畅。目前,它确实很笨拙。我知道原因。一个坐标先于另一个坐标成为所需值。

例如,如果我当前处于(0,0),并且我需要转到(150,75),并且每秒钟均等地递增一个,则y-cord的出现将比x-cord快得多。

javascript - 使移动Rect更加平稳-LMLPHP

var canvas = document.getElementById('canvas');
var ctx = document.getElementById('canvas').getContext('2d');

var aniTimer;

var x;
var y;

var tx = tx || 0;
var ty = ty || 0;

var xDir;
var yDir;

function followMouse(e) {
  x = e.offsetX;
  y = e.offsetY;
  cancelAnimationFrame(aniTimer);
  moveObject();
}

function moveObject() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);

  if (x < tx) {
    xDir = -1;
  } else {
    xDir = 1;
  }
  if (y < ty) {
    yDir = -1;
  } else {
    yDir = 1;
  }
  tx = tx != x ? tx + xDir : tx;
  ty = ty != y ? ty + yDir : ty;


  ctx.fillRect(tx - 25 , ty + 25, 50, 10);
  if ( tx != x || ty != y ) {
    aniTimer = window.requestAnimationFrame(moveObject);
  }
}

function resizeCanvas() {
  canvas.width = window.innerWidth;
  canvas.height = window.innerHeight;
};

canvas.addEventListener('mousemove', _.throttle(function(e) {
  followMouse(e);
}, 100));

window.addEventListener('resize', resizeCanvas, false);

resizeCanvas();
html,
body {
  margin: 0;
  height: 100%;
}

canvas {
  display: block;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/underscore.js/1.8.3/underscore-min.js"></script>
<canvas id="canvas"></canvas>

最佳答案

这是因为您将dir [+ -1,+ -1]设置为[dx,dy](实际位移),但并不总是成比例的。

看看修改后的代码段:

var canvas = document.getElementById('canvas');
var ctx = document.getElementById('canvas').getContext('2d');

var x;
var y;

var tx = tx || 0;
var ty = ty || 0;

var xDir;
var yDir;

function followMouse(e) {
  x = e.pageX;
  y = e.pageY;
  moveObject();
}

function moveObject() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  var scale =  0.2 * Math.max(canvas.width, canvas.height);
  xDir = (x - tx) / scale;
  yDir = (y - ty) / scale;
  tx = tx != x ? tx + xDir : tx;
  ty = ty != y ? ty + yDir : ty;


  ctx.fillRect(tx - 25, ty + 25, 50, 10);
  if (tx != x || ty != y) {
    window.requestAnimationFrame(moveObject);
  }
}

function resizeCanvas() {
  canvas.width = window.innerWidth;
  canvas.height = window.innerHeight;
};

canvas.addEventListener('mousemove', _.throttle(function(e) {
  followMouse(e);
}, 100));

window.addEventListener('resize', resizeCanvas, false);

resizeCanvas();
html,
body {
  margin: 0;
  height: 100%;
}
canvas {
  display: block;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/underscore.js/1.8.3/underscore-min.js"></script>
<canvas id="canvas" style="border: 1px solid black"></canvas>

09-27 16:17