我需要在音频文件周围寻找并提取块。我正在尝试使用AVAssetReader。我看到的错误是,如果我在一段时间内从不同的偏移量读取音频,则得到的平均值(块)会有所不同。
例如,如果我从0.1s到0.5s读取音频,我收到的块数会有所不同,如果从0.2s到0.5s读取则不同。
以下是演示它的代码示例
#import <AudioToolbox/AudioToolbox.h>
#import <AVFoundation/AVFoundation.h>
#import <MediaPlayer/MediaPlayer.h>
+ (void) test
{
NSURL* path = [[NSBundle mainBundle] URLForResource:@"music" withExtension:@"mp3"];
[self test:path sample:1 showChunks:5];
[self test:path sample:2 showChunks:4];
[self test:path sample:3 showChunks:3];
}
+(void) test:(NSURL*) url sample:(NSInteger) sample showChunks:(NSInteger) chunkCount
{
#define CHUNK 800
#define SAMPLE_RATE 8000
AVURLAsset* asset = [AVURLAsset URLAssetWithURL:url options:nil];
NSError *assetError = nil;
AVAssetReader* assetReader = [AVAssetReader assetReaderWithAsset:asset error:&assetError];
CMTime startTime = CMTimeMake(sample*CHUNK, SAMPLE_RATE);
CMTimeShow(startTime);
CMTimeRange timeRange = CMTimeRangeMake(startTime, kCMTimePositiveInfinity);
assetReader.timeRange = timeRange;
NSDictionary* dict = nil;
dict = [NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithInteger:SAMPLE_RATE], AVSampleRateKey, [NSNumber numberWithInt:kAudioFormatLinearPCM], AVFormatIDKey, nil];
AVAssetReaderAudioMixOutput* assetReaderOutput = [AVAssetReaderAudioMixOutput assetReaderAudioMixOutputWithAudioTracks:asset.tracks audioSettings: dict];
if (! [assetReader canAddOutput: assetReaderOutput]) {
NSLog (@"error: Cannot add output reader");
assetReader = nil;
return;
}
[assetReader addOutput: assetReaderOutput];
[assetReader startReading];
CMSampleBufferRef nextBuffer;
if (!(nextBuffer = [assetReaderOutput copyNextSampleBuffer]))
{
return;
}
CMSampleBufferGetTotalSampleSize (nextBuffer);
// Extract bytes from buffer
CMBlockBufferRef dataBuffer = CMSampleBufferGetDataBuffer(nextBuffer);
NSInteger len = CMBlockBufferGetDataLength(dataBuffer);
if (len < chunkCount*CHUNK)
{
printf("CHUNK is to big");
return;
}
UInt8* buf = malloc(len);
CMBlockBufferCopyDataBytes(dataBuffer, 0, len, buf);
for (int ii = 0; ii < chunkCount*CHUNK; ii+=CHUNK)
{
CGFloat av = 0;
for (int jj = 0; jj < CHUNK; jj++)
{
av += (CGFloat) buf[jj+ii];
}
printf("Time: %f av: %f\n", (CGFloat)(ii+CHUNK*sample)/(CGFloat)SAMPLE_RATE, av/(CGFloat)CHUNK);
}
printf("\n");
free(buf);
}
这是输出
{800/8000 = 0.100}
Time: 0.100000 av: 149.013748
Time: 0.200000 av: 100.323753
Time: 0.300000 av: 146.991257
Time: 0.400000 av: 106.763748
Time: 0.500000 av: 145.020004
{1600/8000 = 0.200}
Time: 0.200000 av: 145.011246
Time: 0.300000 av: 110.718750
Time: 0.400000 av: 154.543747
Time: 0.500000 av: 112.025002
{2400/8000 = 0.300}
Time: 0.300000 av: 149.278748
Time: 0.400000 av: 104.477501
Time: 0.500000 av: 158.162506
请帮助
最佳答案
在我看来,您的问题是假设以下代码准确地寻找了startTime:
CMTimeRange timeRange = CMTimeRangeMake(startTime, kCMTimePositiveInfinity);
assetReader.timeRange = timeRange;
您可以通过以下方式进行测试:
CMSampleBufferGetOutputPresentationTimeStamp(nextBuffer);
从中您将能够看到缓冲区启动的确切时间(以秒为单位)。
关于iphone - AVAssetReader寻求,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/6083162/