我正在通过Sprite Kit进入iOS,我认为这是不明智的。
我的目标是在游戏结束时显示一个“共享”按钮。轻按共享按钮应显示一个SLComposeViewController(Twitter共享)。场景的内容不应更改。
指示“游戏结束”的游戏逻辑存在于SKScene的子类SpriteMyScene.m中。
我可以通过以下方式在“游戏结束”上显示“共享”按钮:
-(void)update:(CFTimeInterval)currentTime {
if (gameOver){
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self
action:@selector(sendToController)
forControlEvents:UIControlEventTouchDown];
[button setTitle:@"Show View" forState:UIControlStateNormal];
button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0);
[self.view addSubview:button];
}
}
- (void)sendToController
{
NSLog(@"ok");
SpriteViewController *viewController = [SpriteViewController alloc];
[viewController openTweetSheet];
}
我遇到问题的地方是试图使showTweetButton方法起作用。我的SpriteViewController.m看起来像这样:
- (void)openTweetSheet
{
SLComposeViewController *tweetSheet = [SLComposeViewController
composeViewControllerForServiceType:
SLServiceTypeTwitter];
// Sets the completion handler. Note that we don't know which thread the
// block will be called on, so we need to ensure that any required UI
// updates occur on the main queue
tweetSheet.completionHandler = ^(SLComposeViewControllerResult result) {
switch(result) {
// This means the user cancelled without sending the Tweet
case SLComposeViewControllerResultCancelled:
break;
// This means the user hit 'Send'
case SLComposeViewControllerResultDone:
break;
}
};
// Set the initial body of the Tweet
[tweetSheet setInitialText:@"just setting up my twttr"];
// Adds an image to the Tweet. For demo purposes, assume we have an
// image named 'larry.png' that we wish to attach
if (![tweetSheet addImage:[UIImage imageNamed:@"larry.png"]]) {
NSLog(@"Unable to add the image!");
}
// Add an URL to the Tweet. You can add multiple URLs.
if (![tweetSheet addURL:[NSURL URLWithString:@"http://twitter.com/"]]){
NSLog(@"Unable to add the URL!");
}
// Presents the Tweet Sheet to the user
[self presentViewController:tweetSheet animated:NO completion:^{
NSLog(@"Tweet sheet has been presented.");
}];
}
我总是在日志中得到这样的东西:
最佳答案
您正在创建一个新的 View Controller ,但从未展示它:
SpriteViewController *viewController = [SpriteViewController alloc];
我假设
SpriteViewController
是呈现SpriteMyScene
的内容,并且您想将控制权交给呈现的SpriteViewController
。您需要在
SpriteViewController
子类中保留对SpriteMyScene
的引用,然后在调用openTweetSheet
时访问该引用。在SpriteMyScene.h中
@class SpriteViewController;
@interface SpriteMyScene : SKScene
@property (nonatomic, weak) SpriteViewController *spriteViewController;
@end
在SpriteViewController.m中
// somewhere you initialize your SpriteMyScene object, I'm going to call it myScene
myScene.spriteViewController = self;
在SpriteMyScene.m中
#import "SpriteViewController.h"
- (void)sendToController
{
NSLog(@"ok");
// use the already-created spriteViewController
[_spriteViewController openTweetSheet];
}