如何使用游戏技术Sprite Kit(设置为快速编程语言)将Game Center排行榜和成就添加到Xcode 6的iOS应用程序中?
最佳答案
这是我的游戏中心代码。您将其放入游戏场景代码中。
您必须在iTunes连接中创建一个排行榜,并且LeaderboardName必须与您在代码中放置的排行榜匹配。 (我称其为“leaderboardName”)。将这个委托添加到类GKGameCenterControllerDelegate的顶部也很重要
//MARK: GameCenter
//send high score to leaderboard
func saveHighscore(score:Int) {
//check if user is signed in
if GKLocalPlayer.localPlayer().authenticated {
var scoreReporter = GKScore(leaderboardIdentifier: "leaderboardName") //leaderboard id here
scoreReporter.value = Int64(score) //score variable here (same as above)
var scoreArray: [GKScore] = [scoreReporter]
GKScore.reportScores(scoreArray, {(error : NSError!) -> Void in
if error != nil {
println("error")
}
})
}
}
//shows leaderboard screen
func showLeader() {
var vc = self.view?.window?.rootViewController
var gc = GKGameCenterViewController()
gc.gameCenterDelegate = self
vc?.presentViewController(gc, animated: true, completion: nil)
}
//hides leaderboard screen
func gameCenterViewControllerDidFinish(gameCenterViewController: GKGameCenterViewController!)
{
gameCenterViewController.dismissViewControllerAnimated(true, completion: nil)
}
//initiate gamecenter
func authenticateLocalPlayer(){
var localPlayer = GKLocalPlayer.localPlayer()
localPlayer.authenticateHandler = {(viewController, error) -> Void in
if (viewController != nil) {
let vc: UIViewController = self.view!.window!.rootViewController!
vc.presentViewController(viewController, animated: true, completion: nil)
}
else {
println((GKLocalPlayer.localPlayer().authenticated))
}
}
}