我使用的是i5内核,内置图形加速器gma-hd,运行在rhel 6.0操作系统上。
我需要测试图形驱动程序的图形加速功能(我发现在我的电脑中是i915)。
我使用了下面的代码(我从互联网上得到一些修改)来编写帧缓冲区。
#include <unistd.h>
#include <stdio.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>
int main()
{
int fbfd = 0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long int screensize = 0;
char *fbp = 0;
int x = 0, y = 0;
long int location = 0;
int count ;
/* Open the file for reading and writing */
fbfd = open("/dev/fb0", O_RDWR);
if (!fbfd) {
printf("Error: cannot open framebuffer device.\n");
exit(1);
}
printf("The framebuffer device was opened successfully.\n");
/* Get fixed screen information */
if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo)) {
printf("Error reading fixed information.\n");
exit(2);
}
/* Get variable screen information */
if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo)) {
printf("Error reading variable information.\n");
exit(3);
}
/* Figure out the size of the screen in bytes */
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
printf("\nScreen size is %d",screensize);
printf("\nVinfo.bpp = %d",vinfo.bits_per_pixel);
/* Map the device to memory */
fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED,fbfd, 0);
if ((int)fbp == -1) {
printf("Error: failed to map framebuffer device to memory.\n");
exit(4);
}
printf("The framebuffer device was mapped to memory successfully.\n");
x = 100; y = 100; /* Where we are going to put the pixel */
/* Figure out where in memory to put the pixel */
location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) + (y+vinfo.yoffset) * finfo.line_length;
for(count = 1 ;count < 100 ;count++)
{
*(fbp + location) = 255; /* Some blue */
*(fbp + location + count) = 0; /* A little green */
*(fbp + location + count + 1) = 0; /* A lot of red */
*(fbp + location + count + 2) = 0; /* No transparency */
}
munmap(fbp, screensize);
close(fbfd);
return 0;
}
运行上述代码后,在显示屏上未发现任何更改,但“cat/dev/fb0”显示了一些数据。
有人能解释为什么屏幕上什么都没看到吗?
(我还发现fb0对应于帧缓冲区“inteldrmfb”。)
提前谢谢你,
尼拉杰N.T.
最佳答案
你不是在增加位置!所以255只在第一个像素上,其他的都是0。请改为:
location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) + (y+vinfo.yoffset) * finfo.line_length;
for(count = 1 ;count < 100 ;count++)
{
*(fbp + location) = 255; /* Some blue */
*(fbp + location + 1) = 0; /* A little green */
*(fbp + location + 2) = 0; /* A lot of red */
*(fbp + location + 3) = 0; /* No transparency */
location += 4;
}
然而,对于测试来说,正确的做法可能是使用directfb它来
通过一些帧缓冲性能测试
关于c - 写入帧缓冲区,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/4723279/