我有一个像这样的类层次结构设置:
public abstract class GameController
public abstract class Game
我想使用通用的GameController类,因此它需要特定的Game子类,因此我将其更改为:
public abstract class GameController<GameType extends Game>
public abstract class Game
但是后来我也想拥有一个通用的Game来接受特定的玩家子类,因此我将其更改为:
public abstract class GameController<GameType extends Game<PlayerType>, PlayerType extends Player>
public abstract class Game<PlayerType extends Player>
有没有一种更好的方法可以解决这个问题,所以我不必两次声明PlayerType(在GameController子类和Game子类中)?
编辑:
GameController是一个网络类,它接收发布和获取请求,并将它们转换为更接近游戏所需的内容,然后一个子类(例如MyGameController)进一步将发布的byte []转换为特定游戏类的方法调用,说MyGame。代码示例:
GameController:
public abstract class GameController<GameType extends Game<PlayerType>, PlayerType extends Player> {
private Hashtable<String, GameType> games;
public MultiplayerMain() {
super();
games = new Hashtable<String, GameType>();
}
protected abstract GameType createGame(InputStream in, String gameId);
protected abstract PlayerType createPlayer(InputStream in, GameType game, String playerId);
protected abstract byte[] gameAction(InputStream in, GameType game, PlayerType player);
//Other stuff that calls createGame, createPlayer, and gameAction
}
游戏:
public abstract class Game<PlayerType extends Player> {
private Hashtable <String, PlayerType> players = new Hashtable<String, PlayerType>();
public final String gameId;
public Game (String id) {
gameId = id;
}
public abstract byte[] getGameState();
public abstract byte[] getGameState(PlayerType player);
final PlayerType getPlayer(String userId) {
return players.get(userId);
}
final void addPlayer(PlayerType player) {
players.put(player.userId,player);
playerAdded(player);
}
final void removePlayer(PlayerType player) {
players.remove(player);
playerRemoved(player);
}
protected void playerAdded(PlayerType player) {}
protected void playerRemoved(PlayerType player) {}
}
MyGameController:
public class MyGameController extends GameController<MyGame,MyPlaer> {
protected MyGame createGame(InputStream in, String gameId) {
byte[] data = getInitializationData(in);
return new MyGame(gameId,data);
}
protected byte[] gameAction(InputStream in, MyGame game, Player player) {
byte[] data = getData(in);
MyGame.methodSpecificToMyGameClassBasedOnInputStream(data);
return game.getGameState(player);
}
protected Player createPlayer(InputStream in, MyGame game, String playerId) {
byte[] otherData = getOtherData(in,game)
return new MyPlayer(playerId,otherData);
}
}
MyGame:
public class MyGame extends Game<MyPlayer> {
public MyGame(String id) {
//...
}
public byte[] getGameState() {
//...
}
public byte[] getGameState(Player user) {
//...
}
public void methodSpecificToMyGameClassBasedOnInputStream(byte[] data) {
//...
}
}
最佳答案
您是否需要泛型?而是可以将Player
注入Game
和Game
注入GameController
吗?
public class Game {
private final PlayerType playerType;
public Game(PlayerType playerType) {...}
}
public class GameController {
private final Game game;
public GameController(Game game) {...}
}