考虑下面的C++代码
class B;
class A{
private:
B* mB;
};
class B{
private:
doSomethingImportant();
};
我们有一个包含(具有)对象B的对象A。父对象为A,子对象为B。现在,如果我想让A做B做doSomethingImportant(),我看到将A添加为B的 friend 是唯一的方法去做吧。
B类内部的
friend class A
。这将使A的函数能够访问B的私有(private)函数。我发现这种方法有点怪异,因为这在Data_Hiding概念中造成了漏洞。是否有更好的方法在对象之间建立父子关系?还是这是最好的方法?
为这个问题添加我的实际动机
class elevator{
private:
//The Lift box the elevator controls
liftboxControlUnit & mLiftBoxCtrlUnit;
//constructor
elevator(int Level=1, int NoOfBanks =1 );
//Destructor
~elevator();
//Triggers the search to move to the next floor if required
void moveLiftToNext();
public:
//Adds request to the queue
void addRequest(int FloorNumber){
//Add the request to the queue. The single button outside the elevator door
mLiftBoxCtrlUnit.addRequest(FloorNumber);
}
//For Emergency. Should be accessible to everyone !
void setEmergency();
void unsetEmergency();
};
typedef enum Direction{
UP,
DOWN
}direction;
class liftboxControlUnit{
private:
//The request for various floors
set<int> mRequestQueue;
//The various banks for the whole system
vector<Bank> mBanks;
//The total number of levels. Remains the same for one building
const int mTotalLevel;
//Instruction to move the box to certain level
void processRequest(){
//Do the logic to move the box.
}
//can passed to the elevator
void addRequest(int x){
mRequestQueue.insert(x);
}
//Can be set by elevator class
void setEmergency(){
//Do the required
//Set Emergency on all Banks
}
void unsetEmergency(){
//UnsetEmegency on all banks
}
void emergencyListener(){
//Listen to all the banks if emergency has been set
}
void BankFreeListener(){
//Listen to the banks if any is free
//If so then
processRequest();
}
public:
//Constructor
liftboxControlUnit(int TotalLevels, int NoOfBanks): mTotalLevel(TotalLevels){
for(int i=0 ; i lessthan NoOfBanks; ++ i)
mBanks.push_back(Bank(0,UP));
}
friend class elevator;
};
class Bank{
private:
//The dailpad inside the bank
dailpad & mpad;
//Current Location
int mPresentLevel;
//Current direction of movement
direction mDirection;
//Currently moving
bool mEngaged;
//Manipulate the bank
void move(int NoOfMoves){
setEngaged();
//Move the elevator
unsetEngaged();
}
//getters
int getPresentLevel() const;
int getDirection() const;
//setters
void setPresentLevel(int);
void setDirection(direction);
//Manipulate the engaged flag
bool isEngaged() const;
bool setEngaged();
bool unsetEngaged();
//For emergency
void reset();
//Dailpad Listener
void dailpadListener(){
}
public:
Bank(int StartingLevel, direction Direction): mPresentLevel(StartingLevel),
mDirection(Direction),
mEngaged(false),
mpad()
{
}
//For emergency . Should be available for all.
void SetEmergency();
void UnsetEmergency();
bool isEmergency();
friend class liftboxControlUnit;
};
class dailpad{
private:
//Some DS to represent the state . probably a 2D Array.
void renderDisplay();
public:
//Constructor
dailpad();
void getCommand(int x){
//Depending on the value we can do the following
//Make necessary changes to the display
renderDisplay();
}
friend class Bank;
};
最佳答案
IMO,对于此任务,您可能应该在 Controller 类内部嵌套“升降机”类:
class lift_controller {
class lift_box {
open_doors();
close_doors();
move_to_floor();
};
std::vector<lift_box> bank;
};
对于外部世界,根本没有证据表明
lift_box
存在。它仅与lift_controller
通信,并且所有与lift_box
的外部通信都通过lift_controller
进行。在这种情况下(仅
lift_controller
完全可以访问lift_box),(至少对我来说)似乎很清楚,lift_controller
可能需要在lift_box上调用的任何操作都应该设为lift_box
的公共(public)函数。要强制其他人访问lift_box
,请确保lift_box
的定义在private:
的lift_controller
部分中。编辑:我应该补充一点,您在上述问题中编辑的设计对我来说几乎没有意义。例如,您拥有银行的方向和当前水平之类的东西。除非我完全误解了银行的意思,否则对我来说这似乎是一个明显的错误-银行不在特定级别或向特定方向发展。相反,排中的每个单独的电梯都处于某个水平并且(可能)沿某个方向移动。