我正在尝试在Canvas中使用JFrame实现Julia Set的图。由于某些原因,setColor()似乎不起作用。这是负责的代码:

@Override
public void paint(Graphics aGraphics)
{
    // store on screen graphics
    Graphics cScreenGraphics = aGraphics;
    // render on background image
    aGraphics = m_cBackGroundImage.getGraphics();

    for(int i = 0; i < m_iWidth; i++)
    {
        for(int j = 0; j < m_iHeight; j++)
        {
            int r = m_iPixelRed[i][j];
            int g = m_iPixelGreen[i][j];
            int b = m_iPixelBlue[i][j];
            aGraphics.setColor(new Color(r, g, b));
            aGraphics.drawRect(i, j, 0, 0);
        }
    }
    // rendering is done, draw background image to on screen graphics
    cScreenGraphics.drawImage(m_cBackGroundImage, 1, 1, null);
}


最初,我怀疑这些值未正确传递给m_iPixel...,因此我在调用函数中将这些值硬编码为0xff。我通过rgb进行了检查,并确定它们都设置为该值,但是画布是黑色的。

有趣的是:当我输入aGraphics.setColor(Color.WHITE)aGraphics.setColor(0xff, 0xff, 0xff)而不是变量rgb时,它起作用了!即使我检查了变量的值是否相同,也将它们较早地硬编码为0xff。我完全不知道可能是什么问题...

编辑:

这些值被硬编码如下:

public void setPixelColour(int i, int j, int r, int g, int b)
{
    m_iPixelRed[i][j] = 0xff;
    m_iPixelGreen[i][j] = 0xff;
    m_iPixelBlue[i][j] = 0xff;
}


setPixelColour由超类在此方法中调用:

private void calcColour(int i, int j, int aIterations)
{
    m_cCanvas.setPixelColour(i, j, 0XFF, 0xff, 0XFF);
}


该循环又调用了该循环。

for(int i = 0; i < iCanvasHeight; i++){
    for(int j = 0; j < iCanvasWidth; j++){
        cSum.setRe(m_cCoordPlane[i][j].getRe());
        cSum.setIm(m_cCoordPlane[i][j].getIm());
        m_iIterations[i][j] = 0;
        do{
            m_iIterations[i][j]++;
            cSum = cSum.square();
            cSum = cSum.add(m_cSummand);
            m_dAbsSqValues[i][j] = cSum.getAbsSq();
        }while((m_iIterations[i][j] < MAXITER) && (m_dAbsSqValues[i][j] < m_iDivergThresh));
        this.calcColour(i, j, m_iIterations[i][j]);
        m_cMsgIter = "x = " + i + " , y = " + j;
        this.repaint();
    }
}


我检查确保此循环确实完成。我在setColor()之前使用调试器再次检查了这些值。由于我不信任调试器(经验不足),因此我又在控制台上通过在System.out.println("r = " + Integer.toString(r) + " g = " + Integer.toString(g) + " b = " + Integer.toString(b));之前添加setColor()来再次检查控制台。

编辑:

这是我的JFrame绘制方法:

public void paint(Graphics aGraphics)
{
    Graphics cScreenGraphics = aGraphics;
    // render on background image
    aGraphics = m_cBackGroundImage.getGraphics();

    this.paintComponents(aGraphics);
    // drawString() calls are debug code only...
    aGraphics.setColor(Color.BLACK);
    aGraphics.drawString(m_cSMsg, 10, 450);
    aGraphics.drawString(m_cMsgIter, 10, 465);
    aGraphics.drawString(m_cMsgDivThresh, 10, 480);

    // rendering is done, draw background image to on screen graphics
    cScreenGraphics.drawImage(m_cBackGroundImage, 0, 0, null);
}

最佳答案

不知道在注释中发布大量代码是否有意义,所以这是我的测试代码:

package test;

import javax.swing.JFrame;

public class Test
{
    public static void main(String[] args)
    {
        JFrame frame = new JFrame();
        frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
        MyCanvas canvas = new MyCanvas();
        frame.add(canvas);
        frame.pack();
        frame.setVisible(true);

        for(int i = 0; i < 800; i++)
        {
            for(int j = 0; j < 600; j++)
            {
                canvas.setPixelColour(i, j, 0XFF, 0xff, 0XFF);
                canvas.repaint();
            }
        }
    }
}


这是MyCanvas类:

package test;

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferedImage;

public class MyCanvas extends java.awt.Canvas
{
    private BufferedImage m_cBackGroundImage;
    private int[][] m_iPixelRed, m_iPixelGreen, m_iPixelBlue;
    private int m_iWidth, m_iHeight;

    public MyCanvas()
    {
        setPreferredSize(new Dimension(800, 600));
        m_iWidth = 800;
        m_iHeight = 600;
        m_cBackGroundImage = new BufferedImage(m_iWidth, m_iHeight, BufferedImage.TYPE_INT_ARGB);
        m_iPixelRed = new int[m_iWidth][m_iHeight];
        m_iPixelGreen = new int[m_iWidth][m_iHeight];
        m_iPixelBlue = new int[m_iWidth][m_iHeight];
    }

    public void paint(Graphics aGraphics)
    {
        Graphics cScreenGraphics = aGraphics;

        aGraphics = m_cBackGroundImage.getGraphics();

        for(int i = 0; i < m_iWidth; i++)
        {
            for(int j = 0; j < m_iHeight; j++)
            {
                int r = m_iPixelRed[i][j];
                int g = m_iPixelGreen[i][j];
                int b = m_iPixelBlue[i][j];
                aGraphics.setColor(new Color(r, g, b));
                aGraphics.drawRect(i, j, 0, 0);
            }
        }

        cScreenGraphics.drawImage(m_cBackGroundImage, 1, 1, null);
    }

    public void setPixelColour(int i, int j, int r, int g, int b)
    {
        m_iPixelRed[i][j] = r;
        m_iPixelGreen[i][j] = g;
        m_iPixelBlue[i][j] = b;
    }
}


我试图尽可能地接近您提供的内容(即使您的命名约定实际上并不是我的意思)。主要更改是在main方法的循环中进行的,因为我不需要大部分代码。我也废除了calcColor方法,因为它只是简单地调用了另一个方法。

无论如何,这对我有用(=我得到一张白色帆布)。我还尝试将0xff s更改为(int)(Math.random()* 255),这将导致...让我们一起使用彩虹色的画布,所以似乎工作正常。

10-07 14:08