我正在尝试使用three.js在旋转圆柱体的外部(而不是顶部或底部)显示多个图像。我能够显示1张图片,但我的目标是同时显示多个图片。我在材质数组中添加了3个纹理,但仅显示第一个。任何帮助表示赞赏。
<html>
<head>
<title>My first three.js app</title>
<span>Test</span>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="js/three.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 100, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.y = 24;
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var diameter = 20;
var geometry = new THREE.CylinderGeometry( diameter, diameter, 15, 32 );
var texture1 = new THREE.TextureLoader().load( 'images/image1.jpg' );
var texture2 = new THREE.TextureLoader().load( 'images/image2.jpg' );
var texture3 = new THREE.TextureLoader().load( 'images/image3.png' );
texture1.wrapS = THREE.RepeatWrapping;
//texture.wrapT = THREE.RepeatWrapping;
//texture.repeat.set( 1, 4 );
var materials = [];
materials.push(new THREE.MeshBasicMaterial({ map: texture1 }));
materials.push(new THREE.MeshBasicMaterial({ map: texture2 }));
materials.push(new THREE.MeshBasicMaterial({ map: texture3 }));
var cylinder = new THREE.Mesh( geometry, materials );
cylinder.position.y = 25;
scene.add( cylinder);
camera.position.z = 40;
function render() {
requestAnimationFrame(render);
//cylinder.rotation.z += 0.05;
cylinder.rotation.y += 0.005;
renderer.render(scene, camera);
}
render();
</script>
</body>
最佳答案
另一种方法是使用geometry.faces[i].materialIndex
属性将纹理分配给几何的每个面。在这种情况下,您应该使用的径向段数是三个的倍数(如果有3个纹理)。
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/89/three.min.js"></script>
<html>
<head>
<title>My first three.js app</title>
<style>
body { margin: 0; overflow:hidden;}
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 100, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.y = 24;
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var diameter = 20;
var radialSegments = 33;
var geometry = new THREE.CylinderGeometry( diameter, diameter, 15, radialSegments );
var img1 = "http://d2gg9evh47fn9z.cloudfront.net/800px_COLOURBOX9108127.jpg";
var img2 = "http://d2gg9evh47fn9z.cloudfront.net/thumb_COLOURBOX8923432.jpg";
var img3 = "http://d2gg9evh47fn9z.cloudfront.net/800px_COLOURBOX19377428.jpg";
var texture1 = new THREE.TextureLoader().load( img1 );
var texture2 = new THREE.TextureLoader().load( img2 );
var texture3 = new THREE.TextureLoader().load( img3 );
THREE.DefaultLoadingManager.onLoad = function () {
var materials = [];
materials.push(new THREE.MeshBasicMaterial({ map: texture1 }));
materials.push(new THREE.MeshBasicMaterial({ map: texture2 }));
materials.push(new THREE.MeshBasicMaterial({ map: texture3 }));
var l = geometry.faces.length;
for (var i = 0; i < l; i++) {
if (geometry.faces[i].normal.y !== 0) {
// these are caps
geometry.faces[i].materialIndex = 0;
} else {
// each segment has 2 faces
geometry.faces[i].materialIndex = Math.floor(i * 3 / (radialSegments * 2));
}
}
var cylinder = new THREE.Mesh( geometry, materials);
cylinder.position.y = 25;
scene.add( cylinder);
camera.position.z = 40;
function render() {
requestAnimationFrame(render);
cylinder.rotation.y += 0.005;
renderer.render(scene, camera);
}
render();
}
</script>
</body>