我正在尝试遵循此处提供的Pixijs指南:

https://pixijs.github.io/examples/#/demos/animatedsprite-demo.js
-经过一番挖掘之后,便是它们用于纹理映射器的工作表
https://github.com/pixijs/examples/blob/gh-pages/required/assets/mc.json

举一个简单的动画精灵的例子。我遇到的问题是,我几乎完全遵循该程序,并且遇到了错误-我不知道是什么导致了该问题,并且我也不知道如何自行进行调试。

该示例具有:

var app = new PIXI.Application();
document.body.appendChild(app.view);

app.stop();

PIXI.loader
    .add('spritesheet', 'required/assets/mc.json')
    .load(onAssetsLoaded);

function onAssetsLoaded() {

    // create an array to store the textures
    var explosionTextures = [],
        i;

    for (i = 0; i < 26; i++) {
         var texture = PIXI.Texture.fromFrame('Explosion_Sequence_A ' + (i+1) + '.png');
         explosionTextures.push(texture);
    }


我在哪里:

  componentDidMount(){
    this.renderer = PIXI.autoDetectRenderer(1366, 768);
    this.refs.gameCanvas.appendChild(this.renderer.view);
    this.stage = new PIXI.Container();
    this.stage.width = 400;
    this.stage.height = 400;

    console.log(littlemarioforwardwalkjson)

    PIXI.loader
        .add(littlemarioforwardwalkpng, littlemarioforwardwalkjson)
        .load(()=>this.spriteLoaded());

    // console.log(PIXI.utils.TextureCache);

  }

  spriteLoaded(){
    console.log('yolo');
    var frames = [];
    var index = 0;
    console.log('hello there sailor');
    console.log(PIXI.utils.TextureCache)
    for (var i = 0; i < 3; i++) {
          index = i+46;
          var texture = PIXI.Texture.fromFrame("mario_characters1_"+index+".png");
          marioTextures.push(texture);
     }
  }


我得到的错误是:

Error: the frameId “mario_characters1_46.png” does not exist in the texture cache


由于我的texturepacker json文件正确显示,这令人沮丧:

{"frames": {

"mario_characters1_46.png":
{
    "frame": {"x":0,"y":0,"w":12,"h":15},
    "rotated": false,
    "trimmed": false,
    "spriteSourceSize": {"x":0,"y":0,"w":12,"h":15},
    "sourceSize": {"w":12,"h":15},
    "pivot": {"x":0.5,"y":0.5}
},
"mario_characters1_47.png":
{
    "frame": {"x":12,"y":0,"w":11,"h":16},
    "rotated": false,
    "trimmed": false,
    "spriteSourceSize": {"x":0,"y":0,"w":11,"h":16},
    "sourceSize": {"w":11,"h":16},
    "pivot": {"x":0.5,"y":0.5}
},
"mario_characters1_48.png":
{
    "frame": {"x":23,"y":0,"w":15,"h":16},
    "rotated": false,
    "trimmed": false,
    "spriteSourceSize": {"x":0,"y":0,"w":15,"h":16},
    "sourceSize": {"w":15,"h":16},
    "pivot": {"x":0.5,"y":0.5}
}},
"meta": {
    "app": "http://www.codeandweb.com/texturepacker",
    "version": "1.0",
    "image": "littlemarioforwardwalk.png",
    "format": "RGBA8888",
    "size": {"w":38,"h":16},
    "scale": "1",
    "smartupdate": "$TexturePacker:SmartUpdate:ae9c1a55b9f5884f4a4c0182ea720ca9:80c341baf7877296bb8143f4c51a5998:383ea93646790c53db2201f0624e779e$"
}
}


如果我console.log(PIXI.utils.TextureCache)我得到:



因此,似乎该错误表明纹理缓存仅看到一个图像斑点-但是,调用Texture.fromFrame是网站上的示例说明如何使其工作的方式,我想我正在非常紧密地复制代码。

如果有人有任何想法,请告诉我。

最佳答案

如果可以帮助某人,使用React找到一个示例并不容易。

import React from "react";

import KingHuman from "./img/kinghuman/Idle/Idle.png";
import KingHumanJson from "./img/kinghuman/Idle/Idle.json";

import * as PIXI from 'pixi.js';
import { Stage, Container, AnimatedSprite } from '@inlet/react-pixi';


const PixiGame = () => {
    const willMount = useRef(true);
    const [textures, setTextures] = useState([]);

    const loadSpritesheet = () => {
        const baseTexture = PIXI.BaseTexture.from(KingHuman);
        const spritesheet = new PIXI.Spritesheet(baseTexture, KingHumanJson);
        spritesheet.parse(() => {
            setTextures( Object.keys(spritesheet.textures).map((t) => spritesheet.textures[t]));
        });
    }

    // Hooks way to do ComponentWillMount
    if (willMount.current) {
        loadSpritesheet();
        willMount.current = false;
    }

    return (
        <Stage width={300} height={300} options={{ backgroundColor: 0xeef1f5 }}>
            <Container position={[150, 150]}>
                <AnimatedSprite
                    anchor={0.5}
                    textures={textures}
                    isPlaying={true}
                    initialFrame={0}
                    animationSpeed={0.1}
                />
            </Container>
        </Stage>
    );
}


export default PixiGame;

09-25 16:52