所以问题是,说您有编辑器。
用户不断在编辑器中输入内容,他空闲了大约5秒钟。因此,在闲置5秒钟后,您向api发出了网络请求,以保存他在数据库中键入的内容。闲置5秒后,它只会发出一个请求。
我做到了,但它提出的要求等于字数。如果键入asdf
,则会发出四个api请求。在我的示例中,四个console.log()
;
const EditorComponent = () => {
const [editorState, setEditorState] = React.useState(
EditorState.createEmpty()
);
// I need another logic which checks the time difference of idling.
const debounced = () => {
return debounce(() => {
console.log("the api is going to call after 5 seconds");
}, 5000);
};
const onEditorStateChange = value => {
const rawContent = convertToRaw(value.getCurrentContent());
const markdown = draftToMarkdown(rawContent);
setEditorState(value);
debounced()
};
return (
<div style={{ width: "500px" }}>
<Editor
editorState={editorState}
toolbarClassName="toolbarClassName"
wrapperClassName="wrapperClassName"
editorClassName="editorClassName"
onEditorStateChange={onEditorStateChange}
/>
</div>
);
};
export default EditorComponent;
最佳答案
问题在于,在每个渲染上都会创建一个新的去抖动功能,因此会多次调用这些API。您必须使用useCallback
来记忆去抖动功能。如果要在去反跳功能中使用editorState
,则可以在调用onEditSatateChange
时从debounced
方法将其传递。另外,您需要更正您的反跳语法
const EditorComponent = () => {
const [editorState, setEditorState] = React.useState(
EditorState.createEmpty()
);
// I need another logic which checks the time difference of idling.
const debounced = useCallback(debounce(() => {
console.log("the api is going to call after 5 seconds");
}, 5000), []);
const onEditorStateChange = value => {
const rawContent = convertToRaw(value.getCurrentContent());
const markdown = draftToMarkdown(rawContent);
setEditorState(value);
debounced()
};
return (
<div style={{ width: "500px" }}>
<Editor
editorState={editorState}
toolbarClassName="toolbarClassName"
wrapperClassName="wrapperClassName"
editorClassName="editorClassName"
onEditorStateChange={onEditorStateChange}
/>
</div>
);
};
export default EditorComponent;